Ghost Wharf has become a war zone and the party must escape! Kangore's family clan has begun to siege into the port and he can either stand up to his ruthless people or he can try to save as many as he can with his party. Meanwhile, Kragl has a chance to have a shining moment and the twin try to keep the group from become fodder for the warring peoples.
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Additional Sound Effects by Battlebards.com:
Fantasy War Zone/Polymorph/Fireball by: Wes Otis
Army of Savagery by: Richard Daskas
War Horn by: Phil Archer
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