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With the Maniacs hot on the kidnappers trail, they have found some Sweet Tooth workers that have not gone crazy like the rest of the company. However, in this Willy Wonka World, they have also run into creatures made of candy that have begun to attack the group! Will the new addition of Skylla and Blight be enough to get to Kangore in time?
After reaching Ghost Wharf last episode, Kangore foolishly was kidnapped (orc-napped?) by a gang of greedy goblins and have taken him back to their home at the factory. Luckily for the Maniacs, they have been sent help from the Brigands, Blight the Tiefling Shadow Sorcerer ( played by Alexandria Karla Stevens) and Skylla the halfling Archfey Warlock (played by Hannah Kathline). What will happen when these new additions to the Maniac crew find out how the Maniacs play? FInd out in this weeks episode of Save The D8!
Big Thanks to@rennycantdraw for the newest podcast art! You can check out their work on Twitter or Instagram!
Also thank you to RPGCasts.com for bring us into their massive RPG podcast library! If you're interested in finding more RPG's to listen to, please go check out thier website!
It's now or never as Odd Thrill confronts Baz as to whether or not he really is the Cat Lord and if he has been watching over them, why hasn't he done anything about the trails they have recently gone through. Meanwhile, Top Card has a dilemma of her own as she must pay the consequences of her previous actions. Kragl and Kangore... well they just do what best buddies do!
Additional music by Kevin Mcleod ( Baba Yaga and The Path of The Goblin King)
With a good heart to heart after the insanity of Tartarus Manor, the Maniacs have found and vowed to fix their inter-party problems and have returned to Eckhart to gain passage back to the loathsome Ghost Wharf. So the party takes their problems amicably, with two going to see the captain of the boat and the others to replenish supplies for the next journey. However, Odd Thrill has just ran into the Cat Lord, the god she worships and has bestowed her power, and Kragl is having trouble using his patience for once.
Additional Music by Karen Gomyo: Bach Partita No# 3 in E Major
After half the party almost dying in that haunted mansion, Top Card goes into automatic ans whisks her sister off from danger, leaving Kangore alone with an unconscious Kragl. What will become of this band of adventurers?
It wouldn't be a Manic adventure without Kragl getting stuck/trapped some where; only instead of a giant or a mimic trap, he's now got stuck in the Ethereal realm without a way back. All the while trapped, with the rest of the team, in a haunted mansion. You really like to make it a challenge for everyone don't you Kragl? I mean we got a killer ghosts, a freaking zombie dinosaur hunting for us outside and your own sock monkey gets possessed and tries to kill us. We really need to make thing more harrowing, huh?
From the publisher's feed