"Software architect, investor, entrepreneur. I love collaborating with great engineers to build SDKs, runtimes and tools that empower developers, while focusing on quality and ease of use. Interests include VR and graphics, AI, programming languages, compilers and longevity/biotechnology.
Co-founder of Oculus, now a part of Facebook. Led development of Oculus PC Runtime and SDK for DK1, DK2 and Oculus Rift. Started Web VR team, including shipping of Carmel browser and React VR. Contributed to Caffe2/Pytorch as a part of Facebook AI team.
Co-founder and CTO of Scaleform, sold to Autodesk, Inc. Led development of Scaleform GFx, the leading User Interface toolkit in games. Scaleform included GPU-accelerated vector graphics and a bytecode VM to enable playback of Flash content inside of game engines on PCs, consoles and mobile devices.
Software architect, investor, entrepreneur. I love collaborating with great engineers to build SDKs, runtimes and tools that empower developers, while focusing on quality and ease of use. Interests include VR and graphics, AI, programming languages, compilers and longevity/biotechnology. Co-founder of Oculus, now a part of Facebook. Led development of Oculus PC Runtime and SDK for DK1, DK2 and Oculus Rift. Started Web VR team, including shipping of Carmel browser and React VR. Contributed to Caffe2/Pytorch as a part of Facebook AI team. Co-founder and CTO of Scaleform, sold to Autodesk, Inc. Led development of Scaleform GFx, the leading User Interface toolkit in games. Scaleform included GPU-accelerated vector graphics and a bytecode VM to enable playback of Flash content inside of game engines on PCs, consoles and mobile devices."
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