
Sign up to save your podcasts
Or


The party finishes a fight against dragon and begins travelling back to Breckensfjord.
The party delves deeper into the Ice Caves, and finds a peculiar conversation revealing a dark secret.
The party deals with a new traveller and proceeds to the Dragon's cave.
The party deals with a big problem, and runs into a slippery situation.
The party faces off against a White Dragon, finds a new friend, and heads into the Iceflame Peaks.
The party explores the Vault in Uthmelenon and finally heads back above ground.
The party gets lost in the Artificers Hold and runs into a bit of a spider situation.
The party explores the Artificer's Hold in the Wards, and runs into some trouble with the locals.
The party delves into the Wards and enters the Experimentation Ward and finds an interesting situation.
The party leaves the mine and deals with situation and get offered to go back below...
From the publisher's feed