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Raygan is traveling this week, so in lieu of a full episode we are re-releasing a classic travel-themed Short Game that has just dropped off of the RSS feed. 80 Days was a break out hit for Heaven’s Vault developer Inkle, and it cemented their place at the forefront of narrative game design. In 80 days, Inkle brought interactive fiction and management sim elements together into a totally novel game design. Writer Meg Jayanth’s charming dialogue and world building brought a new anti-colonialist perspective to the sometimes problematic steampunk genre. This is one of The Short Game’s all time favorites, and the game (and this episode) are worth revisiting.
You can follow our show on Twitter at @_shortgame
Like the show? Support us by writing a review on iTunes!
Your hosts this week were:
By The Short Game4.9
112112 ratings
Raygan is traveling this week, so in lieu of a full episode we are re-releasing a classic travel-themed Short Game that has just dropped off of the RSS feed. 80 Days was a break out hit for Heaven’s Vault developer Inkle, and it cemented their place at the forefront of narrative game design. In 80 days, Inkle brought interactive fiction and management sim elements together into a totally novel game design. Writer Meg Jayanth’s charming dialogue and world building brought a new anti-colonialist perspective to the sometimes problematic steampunk genre. This is one of The Short Game’s all time favorites, and the game (and this episode) are worth revisiting.
You can follow our show on Twitter at @_shortgame
Like the show? Support us by writing a review on iTunes!
Your hosts this week were:

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