Side Passages

Side Passages

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Side Passages episodes

  • S2E8 Lunchtime Gaming, Forbidden West, Mutant Crawl Classics, Resident Alien, Electric Cars, Dropout TV
    Grab a sandwich and a Mountain Dew and join us for this episode's topic: lunch tie gaming
    The typical role-playing game session lasts 4-5 hours and happens once a week. Sometimes they're more frequent, sometimes they're a little longer, but a four-hour Friday night hangout is pretty typical. With a lunchtime game, sessions may happen a couple of times a week but only last an hour We delve into what works and doesn't work when running time-crunched games based on Ken's 10+ years of lunchtime gaming.
    We also talk about Horizon Forbidden West, Mutant Crawl Classics, Resident Alien, electric vehicles, and Dropout TV.
    Arcade Level 22Ken's playing Horizon Forbidden West, the sequel to the most excellent Horizon Zero DawnTakes place 6 months after the original game, and sees Aloy travel to the west cost of a post-apocalyptic AmericaIt’s available for PS4 (with a possible upgrade to PS5).Just as beautiful as the first gameMutant Spawning GroundsKen’s in a gonzo mutant mood thanks to the new softcover Mutant Crawl Classics and Kenzer & Co’s Knights of the Dinner Table. The storyline from the 260s involves one of the characters, Sara, running a “Hackworld” game.Mutant Crawl Classics is nicely bonkers, with all kinds of special charts and funky dice.Theatre of Infinite StreamsA look at NBC's Peacock. Ken came for the Olympics. Stayed for Resident AlienElectric GarageAfter looking at several different electric and hybrid cars, the Teslas David looked at are in a comparable price range.Crystaline Memory ArchiveLetting old things goAfter SerenityThe Game Master ShowThe Tele-ChamberDiscovering some gaming shows on Dropout TV.Along the lines of Critical Role, they are entertaining and I would love to sit at their table, but I also know that your regular game isn’t produced to this extent. (Though some are just as or more fun.)Dimension 20: A Starstruck Odyssey
    Main Topic: Lunchtime RPGs
    Overview of the conceptKen started running a lunchtime game called “Gamer Working Group” in 2010. Inspired by Mike Mearls’s (WotC) tweets about his lunchtime D&D 5e game.The group meets once a week for 1 hour, over lunch.1 month of lunchtime gaming = one 4-hour sessionStarted in the real world, moved online with the pandemic.Games played:Savage WorldsNumeneraDragon AgeD&D 5eGURPs LiteCurrently running D&D & GURPSWhat works, what doesn’t.What works:Light-weight games that are easy to learn and fast to play.Simple, focused stories. We get one day a week to advance the story, and the story advances in small chunks.ACTION! You don’t have a lot of time for boxed text or exposition, so get people rolling dice as quickly as possible.What doesn’t work:Complicated stories.Combats that last for hours.Games that are hard to learn or play quicklyTips and tricks for running a lunchtime gameKen’s Nuketown columns:Real-world toolbox for a lunchtime gameLunch-time Gaming RevisitedThings you should do:GMs should always be ready to goDigital map ready, Tokens made, role-books handy.Bookmark your monsters (either physically with heDon’t waste precious time getting ready!Adjust your story beats to match the time you haveWith a regular 4-hour game, the game has a certain cadence (e.g. RP encounter, a combat encounter, a RP encounter, final combat)As a GM and a group, figure out the cadence of the game. Be aware of how much time you have left, so you can fit in role playing combat, BSing, etc.For our GURPS Lunchtime game, we’ve gotten surprisingly good at setting up cliff hangers.Consider using a pregen worldUsing a pre-existing world (e.g. Forgotten Realms) makes it easy to prep ahead of time and improvise on the fly.Do what you can outside of the gameNext session planningTreasure picksLeveling up
    Feedback
    Thanks for listening. If you have feedback, we love feedback. You can send it to us at [email protected] or via Twitter @lairofsecrets. We stream this live on Twitch if you want to get your fix of things early and unedited. We are lairofsecrets, one word, over there. You can also visit lairofsecrets.com and leave us some feedback, topic ideas, or your own thoughts on what we’ve talked about.
    Featured Image Meta
    A few of the games that Ken played as part of the Gamer Working Group, his lunchtime gaming group.
    54 min
  • S2E6 Session Zero, The Expanse, Tome of Beasts 3, Astroneer, Collapsing Empire
    On this episode of the Lair of Secrets, we talk about the concluding season (and book) of The Expanse, geek out about Kobold Press's Tome of Beasts 3 monster compilation, conclude John Scalzi's The Collapsing Empire trilogy, and explore the new xenobiology update for Astroneer.
    For our main topic, we talk about the session zero for our Scum and Villainy campaign, in which we figure out the setting, tone, characters, and potential inspiration.
    The Fortress of Mental SolitudeKen dropped his daughter off at college in Vermont, then spent a few days on hisown in the Poconos. Ok, well, Hank (the yellow lab/golden retriever mix) was there too.Worked remotely for a few days, then spent a two-days reading comic books and novels and watching movies.Oh, and Ken built a snowman (Hank helped).The Concluding ExpanseKen finished all of The ExpanseSeason 6 of the streaming series, The Expanse (sadly, it’s the final season)The Expanse - season 6 finale (The final season? What?!) -- DavidLeviathan Falls (Book 9 of the novel series)Ken love mashup of hard SF (realistic spacecraft physics, political drama) with space opera (weird alien tech, reality-bending threats, and extrasolar portals).So it’s time for Ken to restart The Expanse...The Monster PenTome of Beasts III Kickstarter by Kobold Press400 new monsters.Also:16 or more monster minis,four VTT editions for digital playan exclusive engraved 7-dice seta ready-to-play Tome of Beasts III Lairs hardcoverYeah. Ken has a creature feature problem. This is known.AstronavigationAstroneer - Xenobiology updateWho doesn’t love cute alien snails?
    The Collapsing Library (redux)Back to the Interdependency series by John ScalziDavid finished The Consuming Fire and The Last EmperoxThe Game RoomWe did a session zero-ish of Scum and Villainy!
    Main Topic: Scum and Villainy, Session Zero
    Setting: Star Wars universe vs. Scum & Villainy settingWe decided on Scum & Villainy to avoid the weight of canon.Tone: Light-hearted vs. grim dark.We decided on light-hearted.It will likely get silly at some points given when we are going to playPossible inspiration:Guardians of the GalaxyStar Wars: SoloSpider-man: Into the Spider-verseIce Pirates (ok, maybe not Ice Pirates)Ship: Smugglers vs. Freedom Fighters vs. Bounty HuntersWe settled on smugglers.We’re runners, not fighters.CharactersChris - StitchKen - PilotJosh - MechanicKris - MuscleErin - ScoundrelThe CrewWe’re strange … and we like strange things.We have a stolen land rover. And the people we stole it from aren’t happy about it.We’ve also got a med lab.Next stepsa one shot game with pregen characters to get used to the rules and taking narrative control
    Feedback
    Thanks for listening. If you have feedback, we love feedback. You can send it to us at [email protected] or via Twitter @LairOfSecrets. We stream this live on Twitch if you want to get your fix of things early and unedited. You can also visit lairofsecrets.com and leave us some feedback, topic ideas, or your own thoughts on what we’ve talked about.
    Featured Image Meta
    Cover art for the Scum & Villainy role-playing game. Credit: Evil Hat.
    37 min
  • S2E5 Worldbuilding
    Unfortunately, we had some flooding in the area of the Lair where Ken was recording. So if it sounds like he was underwater for a time, he was! We feel the audio is listenable at least, so we've left it in.
    As we continue preparing for our Scum and Villainy campaign, we turn our attention to the intricacies of worldbuilding. We talk about how we define world building, getting buy-in from players, and discuss the merits of using a popular, existing universe like Star Wars vs. something more homegrown.
    We also explore virtual dungeons, catch up on reading, look at Markdown editors, collect infinity stones in Marvel Ultimate Alliance 3, back the Mothership Kickstarter, and return to map drawing the Caverns of Kazeal.
    Unreal DungeonDemeo - virtual reality dungeon crawling with your friends! It's a Gloomhaven-lite game, complete with a virtual table and 1980s-style den.Second Life is still a thing. Will it become a VR thing?Pages of ObsidianWe look at the Obsidian note-taking app.It's Markdown editor that includes impressive hyperlink and visualization tools.It's reminiscent of TiddlyWiki, a JavaScript-based note taking tool.
    The Collapsing LibraryDavid is finished The Collapsing Empire, (Book 1 of John Scalzi's The Interdependency series) and is working his way through The Consuming Fire (Book 2).Scalzi finished writing it in 2016 just before the election. He has a good grasp of parts of human nature and how they would react in a crisis. See the last two years of the pandemic.Next up from Scalzi? Kaiju Preservation Society.Boarding the MothershipKen backed the kickstarter for the Mothership Sci-Fi Horror RPG 1st Edition Boxed SetFrom the Kickstarter promo page: “Welcome to Mothership, the award-winning sci-fi horror tabletop RPG where you and your crew try to survive in the most inhospitable environment in the universe: outer space! You’ll excavate dangerous derelict spacecraft, explore strange unknown worlds, encounter hostile alien life and examine the horrors encroaching upon your every move.”Ken backed it at the $100 level, so he's getting the core rules and a bunch of expansions.15,699 people participated in the Kickstarter, raising $1,405,569It arrives Nov. 2022.Ken may have a creature feature problem (in that he has more creature feature games than he has time to play)Hull Breach on Level 301Ken's also contemplating HULL BREACH Vol. 1, an anthology for MothershipFrom the blurb: “Hull Breach contains dozens of brand new modules, bestiaries, equipment expansions, Warden advice, system-hacks, toolkits, tables and much more from 20 unique authors!”Back to the Danger RoomKen's back to playing Marvel Ultimate Alliance 3: The Black Order on the Nintendo Switch.Had to start over because he couldn't remember how anything worked.He's enjoying it greatly; it's reminiscent of the old X-Men arcade game - button mashing for the win!The Caverns of KazealKen's working on the final (maybe?) dungeon for his Scales of Truth Dungeons & Dragons campaign.Ended up drawing it by hand, because sometimes, the old ways are the best.
    Main Topic: Worldbuilding
    We look at the art of worldbuilding, with a particular emphasis on our upcoming Scum and Villainy campaign.What do we mean by worldbuilding?Worldbuilding happens at many levels (world, region, city, character)What’s the domain of the GM vs. the players? In a Scum and Villainy-style game, is there even a difference?Identify tolerance for worldbuildingAre people along for the ride … or do they want to build the world?Impacts GM prep time (GM establishes groups, NPCs, etc.) vs the players. Make sure the expectations match.How much worldbuilding are people up for?Sweet spot where people bring their own ideas, but the GM contributes as well.Individual worldbuilding vs. group worldbuildingBuilding during the session or building in-between sessionsWorldbuilding from scratch vs worldbuilding in an established settingHow do you worldbuild in an established setting?Primer for the setting to establish the tone and era.One-to-two pager outlining:Era notesRegion notesNotable OrganizationsNotable NPCsScum and Villainy vs. Star WarsThe Scum and Villainy default setting is open - small amount of canon, freedom to modify/build/create.Star Wars creates expectations and limitations. Canon is harder to break. “This is what Star Wars is to me.” The game doesn’t get through canon sometimes.As we get older, are we more tolerant of radical ideas? (what if Vader and Luke rule the galaxy together?)Taking notes is going to be necessary so we all remember what we’ve created, what’s happened, and who’s created what.Worldbuilding in less established settings.More flexibility. Inherently gives people permission to build what they want...... but they have to want to buildRivers don’t need to flow downhill OR make your world fantastic, it doesn’t have to be a simulation of our worldShould it have internal consistency, even if the players don’t know it?
    Feedback
    Thanks for listening. If you have feedback, we love feedback. You can send it to us at [email protected] or via Twitter @lairofsecrets. You can also visit lairofsecrets.com and leave us some feedback, topic ideas, or your own thoughts on what we’ve talked about.
    1 hr 9 min
  • S2E7 Godsend Agenda
    Alien gods walk among us. To further their agenda, we've jumped forward in time to praise their machinations ... and promote the new edition of Godsend Agenda, now on Kickstarter.
    IntroductionsToday we’ve got a guest, coming all the way from Las Vegas, Nevada, Jerry Grayson.He’s a friend and here to talk about his latest Kickstarter project: The new edition of Godsend Agenda, a game of super heroes and the conspiracy of aliens who pose as deities.Campaigns inspired by myth and conspiracy?Lots of possibilities for erasModern eraAtlantisThe Phantom TimeTell us about Godsend Agenda. What is it?Jack Kirby’s Fourth World saga from DC Comics, and his Marvel Comics creation, the Eternals.Lord of Light by Roger ZelaznyDaniel Keys Moran’s The Long Run and The Last DancerWhat was your inspiration for the setting?Being able truly shape the world.Use superpowers to improve the world; characters operate at a saga level as well as at a higher, more meta level with a character that personifies their agenda.Powered by the Omega SystemUses 2d10, with doubles that explode.This lets you have exceptional, superheroic results.Distilled skill system.How did you get into game design?What advice would you give someone getting into game design?Make a lot of bad games.Don’t try to make a game for everyone.Go hard on whatever it is that you’re interested in.Feeds your soul to make a thing, even if it’s a bad thing.Distribution Plans with Kickstarter and CovidFocuses on meat and potatoes - core product, no stretch goals.Get the product done ahead of time, so folks know that there actually is a thingWhere to find Jerry?Godsend Agenda campaign on KickstarterKhepera Publishing@khepera_rpg on TwitterAlso: invoke Jerry's name and he shall appear.
    Feedback
    Thanks for listening. If you have feedback, we love feedback. You can send it to us at [email protected] or via Twitter @lairofsecrets. You can also visit lairofsecrets.com and leave us some feedback, topic ideas, or your own thoughts on what we’ve talked about.
    Featured Image
    Cover art for the Godsend Agenda.
    1 hr 18 min
  • S2E4 Role-Playing Adventure Prep – fixed audio
    Adventure prep for role-playing games is the main topic of this episode of The Lair of Secrets podcast. We discuss the dangers of too much prep vs. too little prep, and seek the Goldilocks prep time in between. After tackling individual adventures, we discuss prepping for a new campaign and tools to help with that. Finally, we apply what we've been discussing to our upcoming Scum and Villainy campaign.
    But it's not all adventure prep! Also in this episode, Ken turns 50 (thus catching up with David) and David's feeling remarkably relaxed thanks to an enoyable holiday break. Geeky topics we discuss include swinging back into the Spider-verse, playing Red-Dead Redemption and Icarus, watching Matrix: Resurrections, catching up on Star Trek, and debating the merits of hand-drawn maps vs. computer generated ones.
    "Deck the Caves with Boughs of Chaos"Ken and his family had plans ... and then came Omicron.Spider-verse Portal 2.0With his daughter home from college, Ken's family watched a ton of Spider-man movies in anticipation of Spider-man: No Way HomeThis included Spider-man, Spider-man 2, Amazing Spider-Man, and Amazing Spider-Man 2.Meanwhile, Ken watched Venom: Let There Be Carnage on his own ... which is really dumbBut is it as dumb as Airplane vs. Volcano?The Chamber of Red Dead DoomKen got Red Dead Redemption 2 ... which is basically a western simulator.The Caverns of KazealKen continues to struggle with drawing the Caverns of Kazeal for his Scales of Truth campaign.Do it by hand? Lay out Dungeon Tiles in the real world, then recreate in Roll20? Give up and find a pre-made map (nah, that’s just crazy talk)The Chamber of Holiday CalmDavid had a quiet and peaceful holiday with only one COVID scare.Hostile Environment SimulatorDavid is playing Icarus, a "session-based PvE survival game for up to eight co-op players or solo."The Puzzle LibraryDave's re-sparking his creative and fun side with puzzles and reading.Holochamber ReduxCatching up on Star Trek Discovery, Star Trek: Lower Decks, and Star Trek: ProdigyWait, didn't we turn off the holochamber???David geeks out about The Matrix: Resurrections.Orbital Astro-EnvisionatorJames Webb Space Telescope launched!
    Main Topic: Role-Playing Game Prep
    Game preparationStart at the campaign level, or the session level?Thinking about characters and NPCsPreparing for a game sessionLimited preparationOver preparationGoldilocks prep?Ken’s "Three-Page Manifesto for Game Prep"Preparing for a new campaignCampaign background helps make for shorter session prepToolsCampaign BinderPinterestPrepping for Scum and Villainy
    Feedback
    Thanks for listening. If you have feedback, we love feedback. You can send it to us at [email protected] or via Twitter @lairofsecrets. You can also visit lairofsecrets.com and leave us some feedback, topic ideas, or your own thoughts on what we’ve talked about.
    Featured Image
    Poster art for Spider-man: No Way Home.
    1 hr 38 min
  • S2E3 Improving Games by Stealing From Others
    Welcome to the new year ... and a new episode of the Lair of Secrets. The main topic for this episode is "Stealing liberally from other game systems to enhance the ones you’re playing". We look at game mechanics like bennies (Savage Worlds), aspects (Fate), skill challenges (Dungeons & Dragons), plot points (Cortex) and more!
    Meanwhile, David Moore is almost caught up on the sleep he lost during his escape to and from New York and Ken Newquist is decking the halls and booting up the Christmas tree. Or at least, the Geek Tree.
    Escape to (and from) New YorkMacy’s Thanksgiving Day ParadeTrip to New York2/3rds of the band and guard almost didn’t make it due to plane troublesWaited for five hours (6am arrival) for the parade. Met some nice New Yorkers and was overall fairly comfortable even though we stood most of the time.Heat packs on our back helped a lot with thisBoth our kids were in the parade, even though Isleen graduated last year. They were supposed to march last year but Covid.We all had a wonderful and memorable timeWe totally were not allowed enough sleepSuper BoosterKen got his COVID vaccine booster shot. Still waiting on super powers.Powering up the Geek Treet’s a long running tradition in the Newquist household, ever since Ken's geek ornaments started overwhelming the family tree and needed to be exiled to their own tree.The Geek Tree is a 9-foot tall slender artificial tree … and last year, Ken officially had too many ornaments to put on it.So … this year he's doing themes for the first time.And that theme is “Star Trek”. The tree has 34 ornaments (mostly starships), with Deep Space Nine as the tree topper.Oldest ornament is the Shuttlecaft Galileo (1992, string powered)Favorite is The City on the Edge of Forever (2004, string powered, sound seems to be failing)Newest is a trio of “Mirror, Mirror” networked ornaments featuring the Enterprise crew reciting lines from the famous (infamous?) episode.Hoping to come up with some “galaxy” and “nebula” Christmas ornaments for the tree (look, ma, glitter!)Also: Paper starships.Learn more about the Geek Tree at Nuketown.
    Main Topic: Stealing liberally from other game systems to enhance the ones you’re playing
    Skill challenges in Dungeons & Dragons 5th Edition (taken from D&D 4e, Star Wars: Saga Edition)Bennies as incentives (Savage Worlds, Fate, Cortex)Give players in-game rewards to take risks (let the plot points fall like rain)Flaws as incentivesOk, you’re a marked man with a death wish? Does it actually ever come into play?Narrative control mechanics (Cortex; spend dice to change a scene)Downtime/travel narrative mechanics (Savage Worlds, Blades in the Dark, Scum and Villainy, D&D 5th Edition)Compels from Fate - get your character into trouble in exchange for a Fate point reward to be used later, able to be resisted if the player doesn’t want to be compelled
    Feedback
    Thanks for listening. If you have feedback, we love feedback. You can send it to us at [email protected] or via Twitter @lairofsecrets. You can also visit lairofsecrets.com and leave us some feedback, topic ideas, or your own thoughts on what we’ve talked about.
    Featured Image
    A few of our favorite games to steal from: the Firefly Role-Playing Game, Dungeons & Dragons 4th Edition, Scum & Villainy, Savage Worlds, Fate Condensed
    1 hr 11 min
  • S2E2 Scum and Villainy Campaign Planning, Reading Time, Animal Crossing Redux, Twilight 2000 Boxed Set – audio fix
    Welcome to The Lair of Secrets podcast, the podcast about gaming and being a geek by two middle-aged geek dads. Yeah, we said middle-aged ... because "forty-something" wasn't quite accurate anymore.
    This episode finds Ken Newquist caught in a maze of endless meetings, all alike, while David Moore finds that his week went somewhere ... he's just not sure where. Might have to check some of the caverns down here to see if we can find it.
    Traversing the Fauna Reality DisjunctionThe Newquist Clan returned to Animal Crossing in force this fall.The latest update includes a coffee shop, gyroids, new mysterious islands, and an upgrade to Harv’s island that actually makes you want to go there (you can buy new store fronts at the island’s co-op, so Lief the plant sales animal and Red the scheming art animal are always available if they’re not on your island.Not earth shattering changes, but it gave us a reason to go back, and in a world of meetings … it’s nice to chill on a deserted island.Twilight of World War 3Ken's Twilight 2000 4th Edition boxed set came. It has funky dice. Look for a blog post.Increased RadioactivityKen posted a new episode of Radio Active over on Nuketown.Back to the top of the worldSkyrim Anniversary edition came out and David has been having fun playing the DLC that he never got before and of course trying not to play a stealth archer and failing.The Evergrowing LibraryDavid is glad he's still finding time to read.Six novels and novellas over the last two months. Spoiler: David still likes Lois McMaster Bujold as an author and he got a few books to inspire the Dyson Fall setting.Penric's Fox (Penric and Desdemona, #5) by Lois McMaster BujoldMasquerade in Lodi (Penric and Desdemona, #9) by Lois McMaster BujoldA Closed and Common Orbit (Wayfarers, #2) by Becky ChambersEmpress of Forever by Max GladstoneThe Last Crucible (Reclaimed Earth) by J.D. MoyerSandman Slim (Sandman Slim, #1) by Richard Kadrey
    Main Topic: Kicking off Season 2
    We want to focus on a particular game: Scum and Villainy.We’ve invited some friends to play the game with us.We’re going to talk about prepping for the game, and then in early 2022, we’re going to play the game. Why wait? Because the holidays either make for a great stretch of gaming or … the Long Dark Tea-Time of the Gaming SoulPlan on streaming on Twitch, both the preparatory episodes and live streaming sessions.As part of the run-up, we’re going to talk about learning the game and standing up the campaign.We’ll also have some traditional episodes where we just geek out about topics.Introducing Scum and VillainyWhat is the game? Based on Forged in the Dark, descended from Blades in the DarkGame mechanics we’re excited about:In Media Res - The job starts in the middle … because that’s when the plan falls apart (or goes awesome!) Why? That’s what rolls are for…Clock - Great way of tracking progress toward short and long term goals/challenges/threats. We could talk about clocks for a whole episode.Downtime - Lots of games have a concept of downtime (D&D introduced a whole bunch of downtime activities in Xanathar's Guide) but in Forged in the Dark-style games, it's baked into the DNA as a way to recover and improve resources. It compels and rewards downtime, which is exciting. Downtime, when it works well, it helps advance the plot. It shows what the characters do when they aren't out adventuring/saving the world / scheming on a job.Hawkeye: My Life as a Weapon does this for the Avenger (what's an Avenger do when he's not being an Avenger)X-Men playing baseballCrew/Ship Advancement - Sometimes you need to jump through hoops to figure out why a crew is together. Scum and Villainy answer that question from the word go with crew/ships. Interested to see how this plays out over time.Challenges to watch for:Time - How long will it take to run a session? Can we do one in 2.5 hours?Experience points - Players get XP for doing things related to their class, indulging their vice, and otherwise role-playing their character in mechanically relevant ways. This is easy to forget about; you need to be proactive as a player and think about how you can use those pieces of your background and ongoing story so you're not retroactively seeing if you earned that XP.Brindlewood Bay did something similar, and it could be challenging to remember.Collaboration on Encounter Difficulties: How challenging a particular environment is - and how hard it will be to accomplish a particular task - is something as a collaborative effort. The examples show back and forth between the players and game master as they describe the scene and fine-tune the story. This could be challenging for folks not used to it.Remembering what you can do and when you can do it. For any given roll you can get three additional dice:+1 gambit (general luck from the ship/crew)+1 devil's bargain (short term boost for longer term complication)+1 assist from another player.Remembering these options - and to leverage the devil's bargain - will be important. Recalling these options and using them to help shape the risk you take is also important.Judgment calls - Like Fate, there's a lot of fluidity around skills and what they can be used for. It's often decided collaboratively at the table. That's a player and GM mindset that needs to be fostered.Thinking about the future campaign?One game master or two? If we’re swapping people out, how do we make that narratively make sense?Ship first or characters first?Do we want to run the setting from Scum and Villainy or Star Wars? 
    Feedback
    Thanks for listening. If you have feedback, we love feedback. You can send it to us at [email protected] or via Twitter @lairofsecrets. You can also visit lairofsecrets.com and leave us some feedback, topic ideas, or your own thoughts on what we’ve talked about.
    Featured Image
    A shot of the Scum and Villainy and Twilight 2000 role-playing games. Credit: Ken Newquist
    56 min
  • Old feed switcheroo
    The old After Serenity and The Game Master Show feeds have still hung around since both of those podcasts that I (David) created have pod-faded. Since the content of the Lair of Secrets might be of interest to the audiences of those former podcasts, I am redirecting their feeds to this one.
    So if you were still subscribed to either of those podcasts and are now getting this one, thank you and welcome to the Lair of Secrets! We hope you will enjoy this podcast as much as you did the others.
    1 min

About Side Passages

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The podcast about gaming and being a geek by two middle aged geek dads.