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In this 2018 conversation, Sim & Jack delve into the journey of self-discovery, breaking stereotypes, and embracing one's true self from the battlefield, to the kitchen, and in a bed.
Guest bioJack Vidra is a multifaceted human with a past in the military, as a gourmet chef, and as a porn actor.
Key pointsIn this 2019 conversation, 4 years before LLMs gained mainstream popularity, Sim dives deep into the world of tech critique and the ego of metrics with Ben Grosser, an artist and scholar whose work focuses on the cultural, social, and political effects of software. They discuss the nuances of critiquing technology, the role of art in this domain, and how software shapes user behavior and vice versa.
Guest bioBen Grosser creates interactive experiences, machines, and systems that examine the cultural, social, and political implications of software. His works have been featured in The New Yorker, Wired, The Atlantic, and many other publications. Ben is also an Associate Professor at the University of Illinois, Urbana-Champaign.
Key pointsIn this 2018 conversation, Sim delves into the world of podcasting with Jake Shapiro, co-founder of RadioPublic and Podfund, and a pioneer in the podcasting industry. They discuss the evolution of podcasting, the role of creators, and the future of the medium.
Guest bioJake Shapiro is a leading figure in the podcasting industry, having co-founded both RadioPublic and Podfund. With a passion for empowering creators and a vision for the future of podcasting, Jake has been instrumental in shaping the landscape of the medium.
Key pointsIn this 2018 chat, Sim dives into the world of Pixar with Danielle Feinberg, Director of Photography for Lighting at Pixar Animation Studios. They discuss the magic of storytelling through animation, the intersection of art and technology, and the challenges and triumphs of bringing beloved Pixar characters to life.
Guest bioDanielle Feinberg, an acclaimed Director of Photography for Lighting at Pixar Animation Studios, has been a part of the Pixar family for over two decades. She has contributed her expertise to some of Pixar's most iconic films, including “Finding Nemo,” “The Incredibles,” and “Coco.” Danielle is passionate about inspiring young women to pursue careers in STEAM (Science, Technology, Engineering, Art, and Math.)
Key pointsIn this episode (recorded in 2018) Sim dives into the realm of conversational AI with Cathy Pearl, the author of Designing Voice User Interfaces and the Head of Conversation Design Outreach at Google. They touch on the humor and satire inherent in creating conversational AI, the evolution of voice technology, and its impact on our daily lives.
Guest bioCathy Pearl is an expert in conversation design and voice user interface (VUI) design. She is the author of Designing Voice User Interfaces, and currently serves as the Head of Conversation Design Outreach at Google. She has been involved in the conversation design space for over a decade, with a focus on creating more human-centered and empathetic AI experiences.
Key pointsIn this episode (recorded in 2018,) Sim has a deep and engaging conversation with David Pasquesi, known for his work at The Second City, Tj&Dave, and appearances in movies like Groundhog Day and TV shows like VEEP (HBO). They discuss focus, improvisation, exploring life story moment by moment, comedy, and observing reality. David shares his journey into improvisation, his experiences working with Del Close, and the evolution of improvisation over the years.
Guest bioDavid Pasquesi is a renowned actor and improviser. He's known for his work at The Second City, Tj&Dave, and his roles in movies like Groundhog Day and TV shows like VEEP (HBO). He recently played Mr. Immortal in the Marvel Cinematic Universe. More about Dave can be found on davidpasquesi.com.
Key pointsCoding, arts, Cards Against Humanity, software, creativity, and self-imposed restraints. Scott is a web developer and co-creator (with Naz Hamid) of Vapid, an intentionally simple content management system to create websites.
Get more on https://www.simone.org.
Comedy. teaching, Drunk Jcrew, empowering others, and having fun.
Jen Ellison is an actor, writer, director, and professor focusing on comedy and theatre. She performed and directed at ComedySportz, Collaboraction, The Neo-Futurists, and The Second City—the legendary improv theater where Steve Carell, Tina Fey, Key and Peele, and Stephen Colbert first learned how to be be funny on stage. As a professor, she is the former lead of an Ethics in Gaming class, analyzing how we, as players, can become somebody else, living through another point of view, experience empahty, and how videogames and cinema are powerful tools of storytelling and human connection. Jen also mentors students on how to become funnier at Columbia College Chicago by teaching comedy classes in the Comedy Studies program. You can check out her work both on stage, and throuhg "Drunk JCrew", a parody of Jcrew's adversiting shots.
Get more on https://www.simone.org.
Radio, curiosity, podcasting, health, and becoming smarter.
Cody Gough is a radio host, producer, and audio editor. For over a decade he worked as a producer and content creator with WGN Radio, GonnaGeek Network, and Curiosity.com. Mr. Gough's skills help shows to take shape and become even more successful while he works with hosts like Spike O'Dell, Brian Noonan, Nick Digilio, Steve King and Johnnie Putnam, Milt Rosenberg, and Pete McMurray. He hosts the award-winning, daily curiosity.com podcast and Game/Life Balance U.S., a lifestyle show.
Get more on https://www.simone.org.
First-ever review of Space Channel 5 VR in May 2018, the day before the official opening of VRLA.
Okamura-san is the CEO of Grounding, an independent video-game company based in Japan and currently developing the virtual reality sequel to one of SEGA's most successful and bizarre games ever: Space Channel 5, a visionary music game first released in the late 90s where Ulala, a space news reporter in the 25th century, saves humanity by defeating evil aliens through dance moves and singing, sometimes even helped by Michael Jackson as Space Michael. As one of the few executive women and entrepreneurs in a male-dominated videogames industry, before founding her own company Okamura-san worked on many legendary SEGA games and developers like Tetsuya Mizuguchi's REZ, a musical shooter inspired by Kandinskji's work as a painter.
Get more on https://www.simone.org.
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