Hey Storytellers,
There is a tension sometimes between telling a good story (or having a cool concept) and following the rules of the system you are using. This is more pronounced in games where the rules are highly structured. In this episode, we will explore this concept.
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If you have a great idea but it is against the rules you have several options.
1) As long as the idea isn't an object that can be easily stolen then it could be from another time and that knowledge is lost
2) I would suggest staying away from relics or artifacts on a person because many game masters inadvertently break their games this way. Eventually, the players will obtain this item, and then what would happen to your game?
3) Some game systems allow you to break the rules more easily than others for the sake of the story, but I would highly recommend that you only break those rules in a way that the players cannot abuse.