Hey Storytellers,
Guard duty in most campaigns is just used at night while the players sleeping, but how else can you use this?
Learn more at https://skullrpg.com
Get the free Tell Your Story course here: https://skullrpgbooks.vipmembervault.com/products/courses/view/1047566/?action=signup
You can use guard duty to escort a person or thing to a place. This could be a scientist, cure for a disease, secret plans, a little girl with new magic than many will want to kill.
In many ways, this is the Mandalorian. The child, "baby Yoda," is more of a liability than help because he slows down the Mandalorian and could be killed easily.
I would create a chart (gasp) to create the major obstacles to extract (think rescue or kidnapping episodes). Then list ways you can see your players overcoming each and what happens if they fail. I also like to have ways that my players can recover from a failure throughout the adventure. Different levels of failure is what I strive for so they can limit the damage coming to them, but maybe not always prevent it.