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With several of the guests turning into werewolves, the group will have to think fast to stop the lycanthropes spreading. But where's the culprit? And can our heroes get to the bottom of this mystery before they escape?
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With Malar nearly being absorbed into a painting, someone clearly doesn't want our heroes getting to the bottom of the mystery at Rachfell Manor. But can they suss out who it is? And can they find the tainted wine before it's too late?!
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After days of travelling, our heroes are due to arrive at the Banquet and Ball at Rachfell Manor. They have two tasks: to not only find the tainted wine, but also the culprit behind administering it. Can they hope to do it before the guests are cursed with lycanthropy?! And speaking of guests, there are many strange and eccentric ones to be found... but is one of them hiding something? Let's find out!
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After being tested by one of the Gods, are heroes are now ready to continue on to Rachfell Manor. They just have one stop to go, a tavern called The Weary Traveller, in the seaside village of Hero's Landing. But what will become of their captives at The Miner's Arms? And will this next stop be as much trouble?
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With friends not appearing to be what they seem, our heroes need to overcome themselves to continue their journey. But other forces are at work, and one in particular has been keeping an eye on them... fun frolics await in our Christmas Special!
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The road to Rachfell Manor has hit a bit of a bump, as our party continue looking into the plot's supposed mastermind "Fang". Will they drum up any leads? And why is Naeris acting so shifty recently? This and more will be answered - listen on!
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Having finally found the petrified form of Lady Grenforth, our heroes continue on towards the Ball and Banquet at Rachfell Manor. Their first stop: The Miner's Arms in rundown Arauglor, where their next link to the lycanthropic wine lies. Surely this will be a straightforward stopover?
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With tainted wine appearing to have been supplied to an upcoming banquet, Councillor Tarquin Potter has tasked our heroes to attend the banquet in her stead, in the hopes that they can uncover the culprit and prevent Burakrin's elite from becoming werewolves. But there is much to be done, and there's still a petrified Ambassador Grenforth to find...
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With their only lead dead, Sef calls upon the help of a clandestine group for information as to the whereabouts of the missing Ambassador. Meanwhile, others have heard of the group's deeds, and call on their aid, whilst one group looks to recruit Fleeting into their ranks. How does this intriguing plot thicken? Watch on, dear friends!
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After neutralising the threat in the woods, our heroes discover another clue linking the werewolf and the missing courier. But will they be able to get to him before the wolf strikes again? Will a new man in town (and Guest Star) be able to help? And will we see another Fate Dice roll?!
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