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After rescuing dwarf Türin Bluebeard from the cave, the group are now more determined than ever to find Lady Helaine, and defeat the Basilisk within. But they may have a new enemy - the Republic Guard are not what they seem, and a double-cross appears to have taken place. Can our heroes find the Lady in time?
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The group have cleared a path into the cave where Lady Helaine went missing, but there seems to be a lot more within the cave to worry about. Sure, there's riches, but what other denizens will they find within? Will Malar be able to save the Ambassador? Will Sef find the basilisk he's been hunting? Will Fleeting Look find the Trunk That Does Not Belong? And will Naeris set fire to things? Some of these, at least, will be answered - so listen on...
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Following a close-fought fight in the Warehouse, our heroes now have two prisoners, as well as the Stonebreaker - a machine most useful for their mission. But their troubles aren't over yet, they've still got to escape Halfrach AND give Callie Shallows the ledger she needs. Will they be successful? Listen on!
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Our heroes hatch a plan to break into the Halfrach Manufactuary, to find proof of slavery within. Sef and Brukon hope to sneak in over the side, while Naeris, Malar, Leoborin and Fleeting set a fiery distraction. But will their best-made plan backfire? Listen on to find out!
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Following a close-fought fight in the Warehouse, our heroes now have two prisoners, as well as the Stonebreaker - a machine most useful for their mission. But their troubles aren't over yet, they've still got to escape Halfrach AND give Callie Shallows the ledger she needs. Will they be successful? Listen on!
Sef, Malar and their new ally Fleeting Look enter Halfrach, looking for allies to help them clear the rockfall where the Ambassador seems to have gone missing. Will a reformed party boy Dwarf, a pyromaniac High Elf and a highly strung Half Elf be a help or a hindrance? Plus, all does not seem well in the Halfling village. There's something distinctly off about the Warehouse on the edge of the village, but why so secretive?
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We rejoin our withdrawn Half Elf Sef and socially laborious Loxodon Malar, recovering from their rat encounter. Deacon Malar has been awaiting the arrival of an Ambassador from The Crow Flies, but she has yet to make an appearance. Fearing the worst, and also with other agendas in mind, they elect to venture out to find out what happened to her. But to do so, they're going to need help. But how will a stone Tiefling statue be of assistance? Find out in Session 2 - A Stone's Nest!
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The inaugural adventure into The Manylands - welcome to the first EVER Session in The Manylands Campaign on Slice and Dice!
Join mysterious Half Elf Sef, as we join him on a stormy night, inexplicably incarcerated. But strange goings on are about to change all that. How will he get out of this one? What other colourful characters await him? And how does a Loxodon (Elephant man) fit into all this? Find out here in Session 1!
Apologies for the tech issues during the live stream, we've covered these as best we can in the edit, and have made steps to improve things for the next session.
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Before our adventures into the world of The Manylands can get underway, we thought we'd introduce our characters and, just as importantly, roll their stats!
Meet the five starting heroes for Slice and Dice's first campaign in The Manylands. Starting with Malar Shadecreek, the Loxodon Cleric (half man, half elephant - from Guildmaster's Guide to Ravnica); Sef, the 'Half-Elf' Rogue... so mysterious, even his race is in doubt; Fleeting Look, the (TURQUOISE!) Tiefling Paladin, bringing justice and hilarity in equal measure; Naeris Arradel, the fancy-named, closet pyromaniac High Elf Sorcerer; and Brukon Rumbleguts "Ree", the frat-boy mid-redemption Hill Dwarf Monk!
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