In part 4, we extract the texture map of the spotlight model out of Action in order to do some painting touch ups as well as add more elements on the texture.
We also adjust the texture to better fit it around the model.
In part 2, we import in a giant 3D sphere as 3DS model. We texture it with a background image as well as invert the faces to create a spherical background that interacts with the composite.
In part 2, we refine the extruded edges further but customising the colour and expanding the edge of the alpha. Preserving logo outlines and edge details.
This video shows you how to isolate the grain pattern from the original untouched image and re-apply the same grain to our retouched image for convincing results.
7 min
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The official learning channel for Autodesk® Smoke® software, the all-in-one solution that connects editing and visual effects. The Autodesk® Smoke® Learning Channel provides tutorials of all levels to…