Part 1 introduces tracking in Autodesk Smoke. You'll learn about its application, location of tracking tools and what to look forward to in this series of videos.
In part 6, we end off this series by creating a Z-Depth pass out of Action. This is used in the Depth of Field node to create depth of field blurring effects.
In part 5, we add a bit of glowing with some light blooming.
We also up the filtering to increase the texture quality as well as finish off with some motion blur.
5 min
About Smoke Learning Channel
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The official learning channel for Autodesk® Smoke® software, the all-in-one solution that connects editing and visual effects. The Autodesk® Smoke® Learning Channel provides tutorials of all levels to…