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You might remember the great idea David Barroso had last autumn – turn an Arista switch into an Internet edge router (SDN Internet Router – SIR). In the meantime, he implemented that solution in production environment serving high-speed links at multiple Internet exchange points. It was obviously time for another podcast on the same topic.
A while ago I started discussing the intricate technical details of fibbing (an ingenious way of implementing traffic engineering with traditional OSPF) with Laurent Vanbever and other members of his group, and we decided to record a podcast on this topic.
Things never go as planned in a live chat, and we finished talking about another one of his projects – software defined Internet exchange point (SDX), the topic of Episode 41 of Software Gone Wild.
When I asked “Are there any truly QoS-aware routing protocols out there?” in one of my SD-WAN posts, Marcelo Spohn from ADARA Networks quickly pointed out that they have one – Dynamic Link-State Routing Protocol.
He also claimed that DLSP has no scalability concerns – more than enough reasons to schedule an online chat, resulting in Episode 40 of Software Gone Wild. We didn’t go too deep this time, but you should get a nice overview of what DLSP is and how it works.
How do you capture all the flows entering or exiting a data center if your core Nexus 7000 switch cannot do it in hardware? You take an x86 server, load nProbe on it, and connect the nProbe to an analysis system built with ELK stack… at least that’s what Clay Curtis did (and documented in a blog post).
Obviously I wanted to know more about his solution and invited him to the Software Gone Wild podcast. In Episode 39 we discussed:
With the advent of layer-3 leaf-and-spine data center fabrics, it became (almost) possible to build pure layer-3-only data center networks… if only the networking vendors would do the very last step and make every server-to-ToR interface a layer-3 interface. Cumulus decided to do just that.
Writing OpenFlow controllers that interact with physical hardware is harder than most people think. Apart from developing a distributed system (which is hard in itself), you have to deal with limitations of hardware forwarding pipelines, differences in forwarding hardware, imprecise abstractions (most vendors still support single OpenFlow table per switch), and resulting bloated flow tables.
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