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The Voyager asks the question of "why do fascists allow people to vote" and answers it by playing a game of Rebel Scum... Only to turn it into an origin story for a Killtrooper-turned-Rebel Scum.
The Voyager reads an RPG that captures a nostalgia that he wasn't even born in while observing the politically charged commentary that gives it the title of "antifascist space opera".
The Context for How AI is Used: The game that's being played is made by AI.
AKA: Five Points (of why Gangs of New York is Meh)
Time for Ol' Jack to Let 'er Rip as he is tasked to retrieve a box full of rabid dogs for the Bowe Brothers, all while the Voyager makes heads and tails out of the Gangs of New York RPG.
The Context for How AI is Used: The game that's being played is made by AI.
The Voyager enters 19th Century New York as part of figuring out if an RPG was made with artificial intelligence or not.
Kaba is sent into a dark realm known as a Malus Locus and, with the help of a lightbulb owl named Bulby, has to navigate this dark area and face his inner demon: the Judge.
The Solo RPG Voyager goes to Silent Hill... But there's no official RPG for it!
The Ducks go onto Arendelle and find themselves exploring a world where Elsa's storm raged on. Can they find a suitable trader to impart their goods with or will they have to let it go?
The Voyager cracks open a classic from Sweden and recruits ducks for a voyage into a universe where the Disney Villains are Victorious.
After a Metrokab crashes into a tower, it's up to three Blade Runners to investigate why that was the case...
The Voyager enters a world of android hunters as he recruits Blade Runners that seem to more meet the requirements of Delta Green than the Rep-Detect Unit.
From the publisher's feed
Join the Solo RPG Voyager as he plays roleplaying games and reviews them!