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Morby is given an assignment to extract or take down an informant of Delta Green, but things may not be so easy, especially when a run-in with a gangster changes the whole game...
The Voyager begins a game of Delta Green, but is too distracted with the crazy timeline that makes up the lore of Delta Green.
Continuing the Star Wars saga, we play... Well, Star Wars Saga. Or rather, read the massive indepth D20 adaptation to the beloved franchise.
Wanting to learn how to play the classic Star Wars RPG, the Voyager enlists the help of Rojo Barant... And finds she's kinda incompetent in fighting off the Empire
Tasked on a simple training mission from Mr. Badger, Dawson and Creek break into the Eerie Castle where their treacherous elders reside...
The Corvids enter the Gothic age as they are tasked to escort a badger to the high elder Crows. However, the elders have their own plans for them...
In order to prevent a god's wrath from destroying a village, Carrie the Crow must peck out a centaur's eyes.
The Solo RPG Voyager hatches some Corvids to take flight in a new campaign...
The Solo RPG Voyager becomes the Watcher as he asks the question of what'd happen if the Sorcerer of the Abyss stuck around after he was used to scare the Fae Ring Enclave...
Join the Voyager as he tells a dark story of two mechanics who grew obsessed with completing an organ grinder... Even if it means grinding organs...
From the publisher's feed
Join the Solo RPG Voyager as he plays roleplaying games and reviews them!