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With the King's final words being "We could all use some excitement", our little group learns a little bit more about just what happened to the kingdom of Dornmura. Determined to help, the start of a long journey begins as we enter a dreamworld where everything is shrouded in mystery.
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After reaching our destination and finding it full of skeletons, our little group decides to explore the forgotten dead kingdom to learn it's secrets (and potentially any hidden valuables for the Rogues). But when the sun goes down, our little group soon learns that not everything is as it seems...
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With Just Grog put to rest and a newly acquired Cleric named Bran, our little group of adventurers continues on our travels to the infamous town of Dornmura. The journey is long and painfully dull, but we make the most of it and finally reach our destination, only to find things inside very odd indeed.
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With the beast that sleeps beneath the city of Brunnogardt put to rest once again, our little band of heroes heads off in search of Brandobaris and the history behind Dornmura. But fate has other plans for some of us...
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We have finally reached the end of our adventures in Brunnogardt. Hugh has been saved and returned home safely, and the evil that sleeps beneath the city has been stopped, for now. With nothing else to do, we take time for ourselves and interact with some of the townsfolk, with some interactions leading to more hilarity than others.
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After delving deep into an eccentric alchemist's laboratory, the group found some interesting things at the end, including a Slaad that impersonated Hugh. After consulting with the alchemist Magnus, more was learned more about the mysterious black oil's origins, and just where Hugh might be hiding. The group delves deeper still, but what evil waits for them at the end?
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After realizing that consulting with the Lady Adalindis regarding the history of The Order and the magic artifacts found in the old temple was a lost cause, the group followed the only other lead they had: The strange alchemist key. After descending into the strange, mechanical laboratory build by an eccentric alchemist who had been missing for a few months, the group presses on, only to accidentally leave Warren behind and locked out from continuing further. What madness lies ahead? And what could have caused the Alchemist to disappear for so long?
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After delving into the depths of the ancient Temple of the Order, the party obtained several magical artifacts, and learned lof the dark past of the land. The most concerning piece of information that was unearthed was the mention of "The Vile One". Just what does all this mean, and what is it's connection to Hugh? Berl seeks for more answers, but time is running short...
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After setting off at least one good trap, and acquiring some unique items, the party seeks further answers in the depths of this ancient stone structure. Ku immediately vanishes to the shadows, leaving the rest of the party to continue without her. What secrets and perils lie ahead?
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After finding Ingo, we left him in the hands of the local healers before and sought answers from the town's wise woman, Bogdana, as to the whereabouts of Hugh. She informed us that Hugh was "deeper", and the only way to go deeper without dying was to pay a visit to the Old Temple. What forbidden secrets waits for us deep within the ruins of this old, ancient building?
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