Somewhat Mobile

Somewhat Mobile

By Adam BlackerBusiness
Download on the App Store

Somewhat Mobile episodes

  • How Too Good to Go is eliminating food waste through strategic app marketing

    Too Good to Go is proving that some of the world’s most pressing problems can be addressed through mobile. Their food-waste fighting app has received millions of downloads in just the past year and is rapidly expanding worldwide. Too Good to Go's Head of Marketing Claire Oliverson joins us on this episode to share how the business balances mission with generating revenue, and what other cause-driven app marketers can do to reach potential users. As we wrap up the show, Claire points us to the best jelly doughnut in NYC and Adam betrays his family in a game of Underrated/Overrated.

    22 min
  • What is the creator economy? A discussion with Kaya Yurieff

    "The creator economy" is a phrase you're likely seeing a lot lately, but what exactly is it? Kaya Yurieff, a reporter for The Information who pens a newsletter on this very subject, came on the show to explain what the creator economy is, how these creators are making money, the battle for talent that major platforms like TikTok and YouTube are engaged and more. To cap off the show, we get Kaya's take on a few fast growing platforms in an under the radar pocket of the creator economy that Apptopia's data picked up on.

    21 min
  • How Garena's Free Fire keeps players happy and engagement high

    Adam and Madeline sit down with Harold Teo, Producer of Sea Group's flagship game, Free Fire. Free Fire is one of the most downloaded games globally over the past three years and according to Apptopia estimates, has the highest level of engagement of the top mobile battle royale games. In addition to some good local food talk at the end, Teo explains how his team makes the game so accessible to a geographically diverse player base and the level of community engagement that goes on behind the scenes.

    19 min
  • How mobile game development borrows from hip hop's remix culture

    This week in a fun interview with Christoph Sachsenhausen, Managing Director at hypercasual gaming publisher Sunday, we discuss the ideation process of coming up with the next hit mobile game. Christoph wants you to know that even though everyone has a lot of ideas for a mobile game, it's actually really hard to make a game that is loved by million of people. Make sure you have some thick skin and come listen to what happens to games when they don't work out.

    28 min
  • How Applike Group is positioning itself in an uncertain future for mobile

    Adam and Madeline sit down with Applike Group CEO, Jonas Thiemann to discuss how its three subsidiaries - an ad network, a gaming publisher and a discovery platform - work together in positioning for the future. Jonas explains the advantages of ad networks having their own supply of inventory while warning publishers not to rely too much on big adtechs because they could build products competitive to your own. With the future of mobile advertising and user acquisition uncertain, come for the industry insight, but stay for the schnauzer talk.

    18 min
  • Making omnichannel real - Advice from Belk, the fastest growing brick n' mortar retailer app in the US

    Matt Hudson, Senior Mobile Delivery Manager at Belk, is a treasure trove of actionable ideas for all of you brick n' mortar retailers thinking about starting a mobile app or trying to jumpstart growth for your mobile app. From understanding who your specific mobile customers are, the checkout process, the connection the app has to other channels, and Matt's weakness for snacks, we cover it all.


    22 min
  • SM_28: What is Glu mobile cooking up next?

    Adam and Madeline are joined by Glu Mobile’ SVP of Business Dev, Corporate Dev, and Advertising, Chris Akhavan. He reviews how Glu's prototypical games have changed over the years and the incredible role that acquisitions have played in the company's success. Chris teases upcoming games to be released this year and dishes on who he is as a gamer. We also talk influencers and in-game communications, give it a listen!

    24 min

About Somewhat Mobile

From the publisher's feed

We discuss the latest in the mobile app economy... and really anything else that comes to mind