The Life & Times of Video Games

Soundbite: Chris Crawford on thinking in processes vs facts


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When I interviewed the legendary game designer and GDC founder Chris Crawford for episode 30, on his famous Dragon Speech, I asked him if he'd have pursued this dragon had he known he'd still be chasing it three decades later. He admitted that he probably would have not. He'd have instead put his energy into making more simulations, teaching people to think in a way that he only recently realised is rare.
He calls it process-intensive thinking, and here, in this excerpt from our interview, he explains what that means, why he thinks it's rare, and how he believes it will eventually reshape our society.
He's also written multiple short essays about this idea on his website. Here are links to a couple of them:
https://www.erasmatazz.com/personal/self/i-really-blew-it.html
https://www.erasmatazz.com/library/course-description-2018/object-versus-process.html
You can find a full transcript of this soundbite at lifeandtimes.games/episodes/files/soundbite-chris-crawford-2
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The Life & Times of Video GamesBy Richard Moss

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