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Al is joined by Joe and space 4X expert Sid to trace the complete history of the space 4X genre — from its board game roots in 1974 through the golden age of Master of Orion, the dry spell of the late 90s, the modernisation wave of 2010, and what the genre looks like today.
Sid also drops his top 5 space 4X games of all time, we debate why space 4X has never cracked the mainstream, and ask whether Star Trek and Star Wars IPs are perfect candidates for the 4X treatment — and why nobody has ever properly done it.
https://criticalmovespodcast,com
https://www.myabandonware.com/game/star-trek-the-next-generation-birth-of-the-federation-bcm
By Critical Moves Podcast4.9
77 ratings
Al is joined by Joe and space 4X expert Sid to trace the complete history of the space 4X genre — from its board game roots in 1974 through the golden age of Master of Orion, the dry spell of the late 90s, the modernisation wave of 2010, and what the genre looks like today.
Sid also drops his top 5 space 4X games of all time, we debate why space 4X has never cracked the mainstream, and ask whether Star Trek and Star Wars IPs are perfect candidates for the 4X treatment — and why nobody has ever properly done it.
https://criticalmovespodcast,com
https://www.myabandonware.com/game/star-trek-the-next-generation-birth-of-the-federation-bcm

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