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I sit down with the creator of the Golden Age of Khares TTRPG to talk about psychedelics, lost history, anime, AI, and martial arts. Yeah. This one kind of goes everywhere.
The very talkative Emanuele Galletto (Rooster Games), author and creative director of Fabula Ultima, imparts wisdom about the difficulties of planning interesting JRPG fights, the importance of honesty and objective truth, and determinism vs discovery in the character building process. If you stick around to the very end you'll hear about Ema's top 3 JRPGs and why they're all Final Fantasy.
After a year and a half of running a Tales of Argosa campaign I catch up with the game's creator, Steve Grod, to trade ideas about RPG power tiers, permanent injuries, cyberpunk heists, and board game design.
I join Ramsey McGregor, a professional voice actor and creator of the low-magic low-fantasy ttrpg, "Moss, Stone, and Steel" to talk about Game of Thrones, BBC Merlin, and leaving the comfort zone created by big ttrpg publishers.
In this episode I join my pal JD, a TTRPG author and two time copper best seller on DriveThruRPG, to discuss race-as-class, domain play, and his Ireland inspired campaign setting.
In my first episode I interview Brad Ohlman of Goblin Scribe Gaming, a Drive-Thru RPG Gold Publisher. We talk about his upcoming apocalyptic ttrpg and the joy of developing games outside of the medieval fantasy genre.
From the publisher's feed