State of Play

State of Play

By Tommy GeocoTechnologyArtsDesign
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State of Play episodes

  • How to Use AI Without Losing Your Craft: George Hastings

    George Hastings is the solo founder of Unicorn Studio, the no-code tool that turned WebGL and shaders into something designers can touch and play with. 

    But my favorite thing about George is that he built it alone, with no VC money, after years at IDEO and AREA17.

    This conversation goes deep into deterministic chisels vs stochastic AI design and his advice to designers who want to build their own tools.

    Get the UX Tools Newsletter (written by me)
    Join 100,000+ designers for weekly insights on creative software and the people shaping it: https://uxtools.co

    CHAPTERS:
    0:00 — Cold open and intro
    1:39 — The blank page and building your own inspiration
    4:48 — Making things vs building products
    6:15 — Falling in love with code: AREA17, CodePen, and the browser
    8:12 — Open canvas tools and the tension with code
    9:06 — Reverse engineering the happy accident
    11:02 — Knowing when it's done
    12:12 — A tool or a way of thinking?
    13:46 — The chisel vs stochastic design
    16:50 — Building at 90% agentic: you're the boss, check the work
    18:37 — Why AI struggles with shaders
    20:24 — An agent inside the walled garden
    21:35 — Charging money and the long closed beta
    22:37 — The pixel game, Khroma, and getting the building bug
    25:47 — Solo, no VC: "I'm really just trying to be an artist"
    26:58 — Advice for designer-builders: solve a sexy problem
    28:03 — Selling the workflow, not the outputs
    30:15 — Soul, special sauce, and letting the shaders go
    32:47 — OpenClaw, MCP, and agents using your tool
    37:19 — The controlled agent rollout
    38:22 — Orchestrators and mourning the old workflow
    40:51 — Outro: go play with it

    LINKS:
    Unicorn Studio: https://unicorn.studio
    George Hastings on X: https://x.com/soulegit

    FOLLOW ME:
    Newsletter: https://uxtools.co
    X / Twitter: https://x.com/designertom
    LinkedIn: https://linkedin.com/in/tommygeoco

    42 min
  • AI Creative Direction Is Here: Jamey Gannon

    Jamey Gannon is a creative director and Maven instructor teaching designers how to control AI like a creative director.

    She's running brand sprints, directing image models, and building her own tools while she does it.

    This conversation covers whether you can actually teach AI taste, the inputs most designers miss when evaluating AI tools, why she took an "AI sabbatical" to get good, and the five-principle framework she uses to direct image models.

    Want to become an AI Creative Director? Get 10% off Jamey's next cohort with promo code TOMMY here: https://bit.ly/4tJ9nF7

    Get the UX Tools Newsletter (written by me)
    Join 100,000+ designers for weekly insights on creative software and the people shaping it: https://uxtools.co

    CHAPTERS:
    0:00 — Cold open: AI is not magic
    0:20 — The rise of AI creative directors
    1:42 — Can AI learn taste?
    4:30 — What most people miss about prompting
    7:58 — Brand sprints, speed, and taste
    13:01 — How AI fits into real client work
    15:37 — A mood-board tool built with AI
    22:00 — Jamey's daily creative stack
    27:21 — How she found time to learn AI
    31:08 — The one-click AI myth
    38:39 — Visibility, distribution, and getting chosen
    42:00 — The split between brand and product designers
    46:04 — Pricing AI-assisted creative work
    49:08 — The AI Creative Director framework
    56:01 — Why being remembered matters

    LINKS:
    Maven (AI Creative Director course): https://bit.ly/4tJ9nF7

    FOLLOW ME:
    X / Twitter: https://x.com/designertom
    LinkedIn: https://linkedin.com/in/tommygeoco

    57 min
  • He Designs Channels Like He Grows Plants: Kevin Espiritu

    Kevin Espiritu runs Epic Gardening, one of the clearest examples of a creator-led media business that became much more than content: YouTube, commerce, products, books, and Botanical Interests.

    This conversation covers why Silicon Valley is suddenly fascinated by new media, what Kevin learned from the old SEO and affiliate-marketing era, why creators over-optimize the wrong things, how Epic Gardening thinks about products, IP, TV viewership, brand deals, channel strategy, and what it actually takes to build media that lasts.

    Get the UX Tools Newsletter (written by me)
    Join 100,000+ designers for weekly insights on creative software and the people shaping it: https://uxtools.co

    CHAPTERS:
    0:00 Media is soil
    0:27 Why new media week starts with Kevin
    1:38 Silicon Valley discovers creators
    3:26 From SEO hacks to durable media
    7:03 True outliers are one-of-one
    10:19 Why creators get platform-stuck
    12:33 Products, IP, and real media businesses
    17:25 Brand deals without draining trust
    21:03 YouTube is becoming TV
    23:22 Format experiments and channel strategy
    30:31 Packaging before production
    35:07 Scaling beyond the founder
    40:03 Tommy's media company, live consult
    45:30 Broad vs niche audiences
    50:02 Raising money and the next creator companies
    56:06 Cultural campfires

    LINKS:
    Epic Gardening: https://www.epicgardening.com
    Botanical Interests: https://www.botanicalinterests.com
    Kevin Espiritu on X: https://x.com/KevinEspiritu

    FOLLOW ME:
    X / Twitter: https://x.com/designertom
    IG: https://instagram.com/itsdesignertom
    LinkedIn: https://linkedin.com/in/tommygeoco

    57 min
  • Design Tools Are Going Headless: Tom Krcha

    Tom Krcha founded Pencil.dev after years inside the design tooling cycle, from Flash evangelism to creating Adobe XD, which gives him a rare view of where AI design tools are actually heading.

    This conversation covers why agents are best at the first 80%, why designers still need the last 20%, what a headless design tool means, how Pencil is building for swarms of AI designers, and why taste comes from still putting your hands in the work.

    Get the UX Tools Newsletter (written by me)
    Join 100,000+ designers for weekly insights on creative software and the people shaping it: https://uxtools.co

    CHAPTERS:
    0:00 Headless agents inside design tools
    0:31 Why design tools are splitting
    1:36 Tom’s path from Flash to Pencil
    5:13 Stochastic vs deterministic design
    6:16 Why designers still need the chisel
    9:18 How Pencil started inside Cursor
    10:19 Designer as orchestrator and final authority
    12:05 Canvas, tweaker, and headless agents
    14:16 What “headless design tool” means
    15:52 Context as the portable briefcase
    17:09 — Pencil as an agent-first canvas
    20:53 Building tools that build tools
    24:52 Why users create 50-artboard files
    26:26 Agent specialization and subagents
    27:35 Why vibe coding feels like Flash
    29:38 Can agents create happy accidents?
    31:17 The canvas as a crime scene
    32:28 Does AI make you a better author?
    35:06 What designers do with 60 agents
    36:38 Pencil’s roadmap and the future of iteration
    38:22 Taste comes from participation

    LINKS:
    Pencil.dev: https://pencil.dev
    Tom Krcha on X: https://x.com/tomkrcha

    FOLLOW ME:
    X / Twitter: https://x.com/tommygeoco
    LinkedIn: https://linkedin.com/in/tommygeoco

    40 min
  • AI Made Junior Designers Better Than Most Seniors: Hannah Ahn

    Hannah Ahn is designing healthcare in the exact moment AI is making it easier than ever to take control of our health.

    She leads design and marketing at Superpower, a health startup building an AI layer across bloodwork, labs, genomics, and medical records. Before that, she came up through product management at Canva, which makes her a useful kind of design leader right now: practical, visual, brand-sensitive, and allergic to treating velocity like the whole job.

    We talk about designing trust around health data, why Superpower rolled out Claude Code to the design team in January, how she hires for team composition, and why the most underrated signal in a designer right now is still love of the game.

    Join 100k+ designers reading my newsletter:: https://uxtools.co
    Come party with me at Config 2026 (June 25): https://luma.com/usxsrlu1

    CHAPTERS:
    00:00 Designing trust when AI touches your health
    03:06 PM to designer was the practical path
    06:41 How Superpower runs a five-person design team
    10:34 Hiring for composition, not clones
    13:55 Love of the game beats credentials
    16:46 Rolling Claude Code out in January
    21:47 When velocity starts producing slop
    24:41 The 1% that makes people trust you
    33:23 The junior ladder is breaking
    36:31 Designers as architects, not prompt operators

    LINKS:
    Superpower: https://superpower.com
    Hannah on LinkedIn: https://www.linkedin.com/in/ahnhannah/

    FOLLOW ME:
    X / Twitter: https://x.com/designertom
    IG: https://instagram.com/itsdesignertom
    LinkedIn: https://linkedin.com/in/tommygeoco

    40 min
  • This is Design At The Most AI-Installed Company: Diego Zaks

    Diego Zaks runs design at Ramp, the most AI-installed company in the world. Not kidding, Anthropic showed up at their office because they were using Claude Code more than Anthropic was.

    We talk about how Ramp got there, how design changes when everyone is a builder, what AI fluency means inside their company, and what he thinks design becomes five years from here.

    Join 100k+ designers reading my newsletter:: https://uxtools.co
    Come party with me at Config 2026 (June 25): https://luma.com/usxsrlu1

    CHAPTERS:
    00:00 The AI-Installed Company
    03:50 The Slack Engineer Who Wasn't Human
    10:16 The 4 Levels of AI Fluency
    13:27 Make Everyone a Designer
    22:17 How Ramp Hit 99.5% Installed
    28:54 Anthropic Flew to the Office
    31:47 Glass: Why Build Your Own AI
    49:30 What Design Becomes in 5 Years

    LINKS:
    Ramp: https://ramp.com
    Ramp is hiring: https://ramp.com/careers
    Ramp Builders blog (engineering): https://builders.ramp.com
    Ramp Labs on X: https://x.com/RampLabs
    Diego on X: https://x.com/diegozaks

    FOLLOW ME:
    X / Twitter: https://x.com/designertom
    IG: https://instagram.com/itsdesignertom
    LinkedIn: https://linkedin.com/in/tommygeoco

    1 hr 2 min
  • Amelia Wattenberger: Designing The Next Flow State

    Amelia Wattenberger spent eight years as a front-end developer before the title on her business card turned into "designer" — she's been at GitHub, now she's building Intent.

    This conversation covers why developers are mourning their old flow state, the eras of AI coding tools from Copilot to CLI to the app era, why the spec is becoming the new source of truth, and what Amelia means when she says the work is shifting from implementation to intention.

    Get the UX Tools Newsletter (written by me)
    Join 100,000+ designers for weekly insights on creative software and the people shaping it: https://uxtools.co

    CHAPTERS:
    0:00 — The moment the IDE stopped making sense
    2:16 — The ladder of abstraction, and a career moving up and down it
    7:35 — Where the abstraction stops: you can't automate eating ice cream
    10:29 — Developers are mourning their flow state
    16:02 — Eras of AI coding tools: Copilot → CLI → the app
    22:43 — Living specs vs. static PRDs
    29:38 — Inside Intent: workspaces as desks you pick up and put down
    39:02 — Plan, implement, review — and where the medium goes next
    42:46 — Advice for people too employed to pathfind
    44:33 — Outro: where purpose lives when agents do the rest

    LINKS:
    Intent: https://www.augmentcode.com/product/intent
    Amelia Wattenberger on X: https://x.com/Wattenberger
    Amelia's Musings: https://wattenberger.com/

    FOLLOW ME:
    X / Twitter: https://x.com/designertom
    IG: https://instagram.com/itsdesignertom
    LinkedIn: https://linkedin.com/in/tommygeoco

    46 min
  • Nad Chishtie: Lovable's Design System For Agents

    Nad Chishtie is the Head of Design at Lovable — the company at the center of the AI coding explosion. He nearly got fired before his first day for emailing his CEO a thesis on why Lovable should be a web browser.

    Now he's redesigning what design teams look like when everyone in the company can build software. 

    We talked about why half of Lovable's design system is now written for agents instead of people, what happened when they went full "agent maxing" for two weeks (and why background agents failed), and there's this moment where he explains who actually ends up owning vibe coding when it lands inside a big company — and it's not who you'd expect.

    Get the UX Tools Newsletter (written by me)
    Join 100,000+ designers for weekly insights on creative software and the people shaping it: https://uxtools.co

    CHAPTERS:
    0:00 — Almost fired before day one
    1:20 — Falling into design by accident
    2:39 — The call that changed his career
    4:45 — Why generalists felt broken in traditional orgs
    5:08 — The "gumption" trait for AI-native work
    6:54 — Housekeeping vs cannibalizing yourself
    8:23 — End-to-end ownership when everyone can build
    10:54 — Spiking fast and killing darlings faster
    13:06 — People who couldn't prototype before now can
    15:05 — How Lovable's org actually works
    19:44 — When enterprise came knocking
    22:45 — Hackathons and making room for throwaway work
    25:15 — The email that almost got him fired (full story)
    28:09 — Apple blocking mobile vibe coding apps
    30:27 — Half our design system is written for agents
    31:34 — Agent maxing: background agents failed, linters won
    33:53 — Eating their own SaaS stack
    37:15 — Who actually owns vibe coding in the enterprise
    42:43 — What Lovable looks for when hiring designers
    43:28 — Why every designer should be a founder right now
    46:54 — Territory Studio uses Lovable for sci-fi UIs
    48:16 — Thesis: everything will be interoperable

    ABOUT TOMMY GEOCO
    I spent 15+ years in tech and design. Former military. Father of five. Now building Internet Enjoyers, a weird little media + product studio rediscovering soul in creative tech.

    ABOUT STATE OF PLAY
    Host Tommy Geoco discovers what fuels the internet's most interesting designers and builders.

    LINKS:
    Lovable: https://lovable.dev
    Follow Nad: https://x.com/nadonomy

    FOLLOW ME:
    X / Twitter: https://x.com/designertom
    Instagram: https://instagram.com/itsdesignertom
    LinkedIn: https://linkedin.com/in/tommygeoco

    51 min
  • Basement Studio: They Used Wine to Build a Website. Here's How.

    Facundo Santana and José Rago run Basement Studio - 35 people in Argentina, working with Vercel, Mr. Beast, and Kid Super. 

    They poured actual wine on a surface to get a WebGL texture right. That detail tells you everything about how this shop operates.

    This conversation covers how they protect quality as they scale, the R&D lab that spun out BasHub and XMP, why they open-source everything, how 30 people pile into a single Slack channel before anything ships, and why Basement Ventures is quietly becoming a real VC fund.

    Get the UX Tools Newsletter (written by me)
    Join 100,000+ designers for weekly insights on creative software and the people shaping it: https://uxtools.co

    CHAPTERS:
    0:00 — They used actual wine to build a website
    0:24 — Who is Basement Studio?
    1:36 — From a Buenos Aires apartment to 35 people
    5:17 — The Kid Super World project
    7:19 — "Would you show it to your mom?"
    9:49 — Working with Vercel on Geist and v0
    13:20 — How 30 people review work in one Slack channel
    16:05 — Open source: BasHub, XMP, and giving back
    18:06 — The lab that becomes real products
    21:32 — How AI is changing creative studios
    24:49 — Basement Ventures: from studio to microfund
    28:43 — Investing in the tools you actually use
    31:14 — Building a studio that outlasts its founders

    LINKS:
    Basement Studio: https://basement.studio
    Facundo on X: https://x.com/falanfantana
    José on X: https://x.com/ragojose

    Watch on YouTube: https://youtu.be/nv7M79lMEnU

    FOLLOW ME:
    Newsletter: https://uxtools.co
    X / Twitter: https://x.com/tommygeoco
    LinkedIn: https://linkedin.com/in/tommygeoco

    35 min
  • Ben Blumenrose: He Sees How 50+ Design Teams Use AI. Most Are Doing It Wrong.

    Ben Blumenrose runs Designer Fund, which means he doesn't just see one team figure out AI, he sees how 50+ design teams across the portfolio are absorbing it. 

    This conversation covers what happens when the floor rises, what AI fluency actually looks like inside companies, why the AI ops role is emerging earlier than anyone expected, and how Ben is thinking about keeping his own kids away from the tools — for now.

    Get the UX Tools Newsletter (written by me)
    Join 100,000+ designers for weekly insights on creative software and the people shaping it: https://uxtools.co

    CHAPTERS:
    1:05 — Process flexibility and conflicting signals
    2:27 — What Designer Fund's portfolio is actually doing with AI
    5:34 — Enterprise adoption: Carvana vs eBay
    6:40 — The AI ops role emerging at hire #4
    9:59 — AI Imagineer and redesigning how designers work
    12:12 — Junior designers vs early career talent
    16:09 — AI native vs AI fluency
    21:05 — The 19% slower problem and the factory floor
    22:12 — The T-shaped designer gets wider and deeper
    25:21 — Evaluating AI fluency in hiring
    28:25 — Where the tools are now vs nine months ago
    30:06 — The floor is high but the ceiling still matters
    31:29 — Moral panic and the value of exceptional designers
    33:27 — Does the designer-founder thesis still hold?
    35:28 — VC path in a world where one person = a team
    37:13 — Phantom competency: extraordinary person or extraordinary tools?
    40:24 — Keeping kids away from AI and the Tin Can phone
    45:14 — Closing: the bar is moving sideways

    LINKS:
    Designer Fund: https://designerfund.com
    Ben Blumenrose on X: https://x.com/benblumenrose

    FOLLOW ME:
    Newsletter: https://uxtools.co
    X / Twitter: https://x.com/tommygeoco
    LinkedIn: https://linkedin.com/in/tommygeoco

    46 min

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