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Ten days after a cataclysmic storm, the mutants are stranded on an island. With their ship barely seaworthy and only one elder remaining, the group must explore the island for vital resources.
Please note: In this episode, we experienced an audio issue that we couldn't resolve. The glitch stops around the 18-minute mark.
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Meet our band of mutants: Caspian, the navigator, Cochrane, the chronicler, Roach, the enforcer, and Moss, the gearhead. The Odyssey 3 has always been their home, but now it’s under threat. As a ferocious storm batters the ship with howling winds and relentless waves, intruders strike, forcing the crew into a desperate fight for survival.
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In the season finale, a sneak attack shatters King Arthur's Council of Peace, sending our Salisbury Knights on a desperate mission to protect their king and rescue their liege lord, Count Robert. Join us as they confront the treacherous Sir Blaines in a fateful showdown, witness King Arthur face the cursed Sable Knight, and encounter the enigmatic Lady in the Lake.
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While en route to a Council of Peace in St. Albans, our Salisbury knights free Lady Morgan from the hollow of a giant tree, vanquishing its enchanted guardian, the Ivy Knight. Upon their arrival, whispers of treachery abound, hinting at plots that could imperil Salisbury and beyond. Amid the intrigue, Lady Ygraine unveils a long-hidden truth: King Arthur is the son of Uther Pendragon.
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In this episode, we navigate our second Winter Phase. The knights mourn Sir Ian’s death, while the Boy King offers a surprising gesture of mercy. We meet Sir Nigel, Sir Caradoc celebrates the birth of twins, and Sir Histolwyn faces family accusations.
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In this episode of the Sword Campaign, we learn the fate of Sir Caradoc. Alone in a dark wood, haunted by visions of his fallen comrade Sir Ian and his brother-in-arms Sir Hystalwyn, Caradoc must confront the Spriggan curse that has plagued his family for generations, testing his faith and courage as he seeks his way home.
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The Battle of Bedegraine rages on! With Sir Caradoc mysteriously absent, Sir Ian and Sir Hystalwyn are thrust into the fray, facing the fiercest clash of their lives. But as the blood-soaked fields bear witness to their courage, the cost of this battle proves devastatingly high.
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Sir Ian and Sir Hystalwyn emerged from the magical ley line near Arthur’s camp, but Sir Caradoc never arrived, his fate unknown. Reunited with Count Robert, they marched with The Boy King to County Lambor. When King Leodegrance failed to arrive, Arthur could wait no longer. Outnumbered, his army faced the Battle of Bedegraine alone.
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While traveling through the Forest of the Silver Deer, our Salisbury knights encounter a wolf that transforms into a man, who warns them of the Spriggan’s Curse haunting Sir Caradoc. He also questions the alliance between King Arthur and Merlin. The knights then arrive at the Castle of the Doves in Duffield, where they must navigate uneasy hospitality.
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Our valiant Salisbury Knights press onward in their quest to secure allies against the looming threat of King Lot. But danger strikes when a sudden ambush by cunning Picts throws their journey into chaos. Will the knights overcome the trials ahead and rally the support needed for King Arthur, or will the perils of the road bring their mission to a halt?
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From the publisher's feed
Stories with Dice is an actual-play podcast where a fellowship of everyday gamers explores fantastical worlds, distant futures, and parallel realities through tabletop role-playing games…
Over the years, we’ve told stories around our virtual table in the worlds of Tales from the Loop, Pendragon, Mutant Year Zero, Star Trek Adventures, The One Ring, The Electric State, Forbidden Lands, Legend of the Five Rings, and Symbaroum. Going forward, we’re focusing on a smaller lineup of games, giving us more opportunities to return to each story sooner. As campaigns reach their natural conclusions, we’ll add new stories from the worlds of Twilight: 2000, Vampire: The Masquerade, The Walking Dead, and more.
We’re not voice actors, professional entertainers, or trained performers—just friends from around the globe sharing virtual dice, stories, and a laugh or two as the game unfolds.