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Background writer and Black Library author Nick Horth describes his somewhat unconventional route into writing battletomes and Warhammer games, and how he goes about creating lore, locations and characters set in the Mortal Realms.
Games developer Sam Pearson explains how the Design Studio team writes rules and battletomes for Warhammer Age of Sigmar, and how he approached writing the rules in the Battletome: Beasts of Chaos book.
StormCast has been reforged! Wade Pryce introduces a new season of the official Warhammer Age of Sigmar podcast with a new format. His first guest, veteran games developer Jervis Johnson, talks about the craft of game design, his thirty year career writing Warhammer games and the development of the latest edition of Warhammer Age of Sigmar.
Got an Idoneth Deepkin army? Check out today's episode for some top tips on playing your army.
It's a bold new age for the Seraphon – with new summoning mechanics to master, a host of changed points costs and several reliable strategies out the window, we're looking at how best to play them in the new edition:
The dark prince has been something of a surprise star of the new edition – we're catching up with Peachy in this episode to learn more about how you can build your Slaanesh armies.
In this episode, we set out to conclusively and objectively prove which character in Warhammer Age of Sigmar is the coolest of them all. Things quickly get out of hand...
Scenery designer Ray sits down with Duncan and Diarmuid to chat about hobby products for Warhammer Age of Sigmar:
Phil Kelly joins us to continue our chat about Sigmar's chosen champions – and their increasingly horrible fate...
We're chatting with Phil Kelly in this episode about the dark new lore of the Stormcast Eternals.
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