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With Amy missing, no memories of the last six months, and evidence of something very, very dangerous… Liz decides she needs to call in the last people anyone would have expected her to: Stormwood & Associates.
“Stormwood & Associates” uses the RPG system Super Awesome Action Heroes Second Edition with the optional Fantasy expansion and Advanced Combat Rules. View Archives and Subscription Options
The post C2E32. Making the Call (Magicless Part 5) first appeared on Nerd & Tie Network.
Having no memory of the last five or so months with Amy still missing, the team is trying their best to find clues. They’re going to head over to the apartment of a woman named Sierra, who D had apparently been dating and who is a TA at the local university.
“Stormwood & Associates” uses the RPG system Super Awesome Action Heroes Second Edition with the optional Fantasy expansion and Advanced Combat Rules. View Archives and Subscription Options
The post C2E31. In Want of a Thief (Magicless Part 4) first appeared on Nerd & Tie Network.
Trying to piece together their missing time, Liz, Obie, and D are searching through the hotel rooms they’ve been apparently living in. They’re hoping that they’ll find out both what happened and where the heck Amy is, but it’s not going to be easy… because nothing ever is.
“Stormwood & Associates” uses the RPG system Super Awesome Action Heroes Second Edition with the optional Fantasy expansion and Advanced Combat Rules. View Archives and Subscription Options
The post C2E30. Two Rooms (Magicless Part 3) first appeared on Nerd & Tie Network.
Between months of missing memories, D working in a bar, and no one having any idea where Amy is, the team is in a confusing situation. So Liz, Obie and D set out to figure out exactly where they are, how they got there, and what they’re going to do next.
“Stormwood & Associates” uses the RPG system Super Awesome Action Heroes Second Edition with the optional Fantasy expansion and Advanced Combat Rules. View Archives and Subscription Options
The post C2E29. Finding Footing (Magicless Part 2) first appeared on Nerd & Tie Network.
Finally arriving in a “normal” looking world, the Field Operations Team 623’s hope is immediately dashed when they realize how long they’ll have to be there. On the upside, it looks like there’s a Panera they can get some lunch at? It’s not like they’re in a hurry.
“Stormwood & Associates” uses the RPG system Super Awesome Action Heroes Second Edition with the optional Fantasy expansion and Advanced Combat Rules. View Archives and Subscription Options
The post C2E28. Time Flies (Magicless Part 1) first appeared on Nerd & Tie Network.
Trapped in a world likely to get us sued, and trying to get to Obie… things just keep getting more and more… what they are? It’s hard to describe — but they’re trying to get to Obie, get out, and deal with anything they have to fight along the way. It’s pretty simple.
“Stormwood & Associates” uses the RPG system Super Awesome Action Heroes Second Edition with the optional Fantasy expansion and Advanced Combat Rules. View Archives and Subscription Options
The post C2E27. Running Water (Shockingly Bio Part 3) first appeared on Nerd & Tie Network.
In an underwater city with art deco inspired architecture similar enough to a popular video game series that we might get sued if we ever tried to monetize this show, the team is wandering around with only six hours until they can jump to the next universe. After a fight with some zombie-esque people in party masks, Obie has gone missing though… which is great.
“Stormwood & Associates” uses the RPG system Super Awesome Action Heroes Second Edition with the optional Fantasy expansion and Advanced Combat Rules. View Archives and Subscription Options
The post C2E26. Absent Obie (Shockingly Bio Part 2) first appeared on Nerd & Tie Network.
The team emerges on a new world with only six hours on the timer. A world that is incredibly reminiscent of a certain video game franchise in fact, as they look through a glass wall into the surrounding ocean. Are they just going to sit tight and wait to jump out, or will they be unable to resist the urge to explore.
I think you know what the answer is.
“Stormwood & Associates” uses the RPG system Super Awesome Action Heroes Second Edition with the optional Fantasy expansion and Advanced Combat Rules. View Archives and Subscription Options
The post C2E25. Under the Sea (Shockingly Bio Part 1) first appeared on Nerd & Tie Network.
With Liz accidentally ruining Amy’s plan (and Amy in response pretty much ruining Liz’s new plan), the team faces off with the evil Muskular. Will our heroes be triumphant? Will Amy get ahead? Will Obie get some funnel cake?
And does Liz have a secret she hasn’t been telling anyone?
“Stormwood & Associates” uses the RPG system Super Awesome Action Heroes Second Edition with the optional Fantasy expansion and Advanced Combat Rules. View Archives and Subscription Options
The post C2E24. Getting a Head (Nostalgia Trip Part 8) first appeared on Nerd & Tie Network.
Having dealt with the Teal Guard, our heroes must figure out what to do next in their attempt to defeat the evil Muskular. Yep, we’re still in that 1980s Barbarian Toy Themed Cartoon Show universe, and this whole thing is still happening.
“Stormwood & Associates” uses the RPG system Super Awesome Action Heroes Second Edition with the optional Fantasy expansion and Advanced Combat Rules. View Archives and Subscription Options
The post C2E23. Carnival of Sadness (Nostalgia Trip Part 7) first appeared on Nerd & Tie Network.
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