Stormwood & Associates: An Actual Play RPG Podcast

Stormwood & Associates: An Actual Play RPG Podcast

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Stormwood & Associates: An Actual Play RPG Podcast episodes

  • C2E143. Stand Up Stiff (Clueless Part 6)

    Things finally start to come together for our heroes as they investigate the strange series of murders at the manor house. But not everything is exactly as it seems…

    “Stormwood & Associates” uses the RPG system Super Awesome Action Heroes Second Edition with the optional Fantasy expansion and Advanced Combat Rules. View Archives and Subscription Options

    The post C2E143. Stand Up Stiff (Clueless Part 6) first appeared on Nerd & Tie Network.

    57 min
  • C2E142. Reading the Room (Clueless Part 5)

    The team splits up to continue their investigation. Obie and Amy are off looking at the flash drives Obie found earlier, Liz does her best to interrogate most of the guests, and D spends some time one on one with Ms. Crimson.

    “Stormwood & Associates” uses the RPG system Super Awesome Action Heroes Second Edition with the optional Fantasy expansion and Advanced Combat Rules. View Archives and Subscription Options

    The post C2E142. Reading the Room (Clueless Part 5) first appeared on Nerd & Tie Network.

    41 min
  • C2E141. Asking Questions (Clueless Part 4)

    Well there are three bodies, a set of secret passages, and a mysterious set of wards still suppressing all magic in the manor house. So, y’know, just an average night for our heroes.

    “Stormwood & Associates” uses the RPG system Super Awesome Action Heroes Second Edition with the optional Fantasy expansion and Advanced Combat Rules. View Archives and Subscription Options

    The post C2E141. Asking Questions (Clueless Part 4) first appeared on Nerd & Tie Network.

    44 min
  • C2E140. Not the Talking Dog (Clueless Part 3)

    With a second body dropping, things are getting dire. Which of the party guests is the murderer? Where is the cook? Why is no one pushing back on the idea that the entire team is really just Scooby Doo?

    “Stormwood & Associates” uses the RPG system Super Awesome Action Heroes Second Edition with the optional Fantasy expansion and Advanced Combat Rules. View Archives and Subscription Options

    The post C2E140. Not the Talking Dog (Clueless Part 3) first appeared on Nerd & Tie Network.

    47 min
  • 139. Soft, Strong, and Disposable (Clueless Part 2)

    With the apparent murder of their host, Mr. Cadavér, the team now has a mystery to solve. One of the guests at this party is likely the murderer, but can they figure it out in time before another body drops?

    “Stormwood & Associates” uses the RPG system Super Awesome Action Heroes Second Edition with the optional Fantasy expansion and Advanced Combat Rules. View Archives and Subscription Options

    The post 139. Soft, Strong, and Disposable (Clueless Part 2) first appeared on Nerd & Tie Network.

    52 min
  • C2E138. A Dark and Stormy Night (Clueless Part 1)

    The team emerges into a new universe, and find themselves on a dark and stormy road. The truck soon gets a flat tire right outside a large manor house, and have to go in to ask for help.

    “Stormwood & Associates” uses the RPG system Super Awesome Action Heroes Second Edition with the optional Fantasy expansion and Advanced Combat Rules. View Archives and Subscription Options

    The post C2E138. A Dark and Stormy Night (Clueless Part 1) first appeared on Nerd & Tie Network.

    39 min
  • C2E137. A Wicked End (London Calling Part 6)

    This is it — the team is mid-battle with Gobbo himself in an abandoned office building. The deathproof wards are going to be put to the test… as we start the episode with D already knocked out of the fight.

    “Stormwood & Associates” uses the RPG system Super Awesome Action Heroes Second Edition with the optional Fantasy expansion and Advanced Combat Rules. View Archives and Subscription Options

    The post C2E137. A Wicked End (London Calling Part 6) first appeared on Nerd & Tie Network.

    1 hr 9 min
  • C2E136. Get Gobbo’d (London Calling Part 5)

    The team has tracked Gobbo down to an abandoned office building, and it’s time for a confrontation. Now they get to find out what happens when General Montenalto Grishneyetaka Voluntiosogrobangobbo STOPS talking.

    “Stormwood & Associates” uses the RPG system Super Awesome Action Heroes Second Edition with the optional Fantasy expansion and Advanced Combat Rules. View Archives and Subscription Options

    The post C2E136. Get Gobbo’d (London Calling Part 5) first appeared on Nerd & Tie Network.

    39 min
  • C2E135. Interrogating the Kevins (London Calling Part 4)

    After failing to recover Cousin Bertie at the warehouse, the team is interrogating the two captured orcs in the hopes of getting Bertie back. Of course, that doesn’t mean it’ll be easy.

    “Stormwood & Associates” uses the RPG system Super Awesome Action Heroes Second Edition with the optional Fantasy expansion and Advanced Combat Rules. View Archives and Subscription Options

    The post C2E135. Interrogating the Kevins (London Calling Part 4) first appeared on Nerd & Tie Network.

    33 min
  • C2E134. Orc Blood (London Calling Part 3)

    Twenty-five orcs in a warehouse might sound like a lot, but when your cousin’s been kidnapped it’s more like a road bump.

    “Stormwood & Associates” uses the RPG system Super Awesome Action Heroes Second Edition with the optional Fantasy expansion and Advanced Combat Rules. View Archives and Subscription Options

    The post C2E134. Orc Blood (London Calling Part 3) first appeared on Nerd & Tie Network.

    55 min

About Stormwood & Associates: An Actual Play RPG Podcast

From the publisher's feed

A Roleplaying Game Actual Play Podcast based in a modern fantasy world using the Super Awesome Action Heroes system. The show follows the titular Stormwood & Associates, a private investigator and licensed magic user agency based in the United States of Aremesia, as they take jobs, fight off surfer ninjas, run from dragons, and maybe (if they’re lucky) save the world.