In this episode of Storyline Sessions, Eric R. Burgess talks about an array of topics. We covered game design and its connection to other aspects of life, his upcoming books (actually 3, not 2 as stated in the intro), using his creative work and degree in writing for software products, use of AI in writing, its implications on the future of art, as well as Disney's approach to entertainment.
Timestamps:
00:00 - Start
00:56 - Conversation start
01:25 - About the importance of board games and Eric's upcoming book Optional Rules
05:10 - Rewriting and the second book
06:17 - Working with an editor - the big picture edit
07:14 - Research about decisions
09:02 - The connection between life, business and board games
11:12 - Dealing with shorter attention spans
12:50 - The evolution of games
16:10 - Gamification - applying games to other things
19:40 - Minecraft is life-ification of games
20:32 - Changing expectations from games
23:17 - Collaborative storytelling
26:15 - Impact of stories
26:44 - Hopes for AI tools
27:01 - How Eric uses AI in his writing
31:00 - Bulletin board system and digital relationships
33:06 - First draft of Eric's BBS novel
34:04 - Online communities
38:02 - Eric's writing process
43:54 - About love
45:14 - Creativity vs Structure
48:22 - Structure tips from James D. Houston
50:29 - Transferrable writing skills
54:27 - "Piffles" on Medium
56:18 - Working with (creative) constraints
1:00:32 - On Stephen King
1:02:42 - AI helping writers and AI getting worse
1:04:25 - Protecting authors from AI and industry standards
1:14:10 - Opportunities for creators
1:15:45 - Writing for Disney
1:20:03 - Disney's approach to quality
1:22:42 - Inspiration for his magnum opus game
1:26:17 - Keeping focus on priorities
1:29:54 - Outro
You can find Eric at https://twitter.com/erburgess and https://medium.com/@erburgess_AI
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