THE OOZE! IT SPREADS! We have a surprise double-feature this time because we accidentally beat our planned episode of Streets of Rogue too quickly. It turns out the apes that run this podcast ooked too hard for the new mayoral election and won in a landslide. So to balance out the podcast, we’re also talking about Devolver Digital’s surprise roguelike hit Loop Hero! Join us to hear about drug-hunting robots, zombie apocalypses, and the heat death of the universe. Brother may I have some more loops?
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Transcript
1:44 - Streets of Rogue game stats
2:31 - one sentence summary
6:45 - Level design criticism and repetitive mission objectives
11:30 - Character variety and multiplayer vs solo gameplay differences
14:20 - Local co-op setup difficulties and controller configuration
16:45 - Disaster events and zany gameplay modifiers discussion
20:30 - Loop Hero introduction and card placement mechanics
23:15 - Auto-battler gameplay and equipment control limitations
26:00 - Resource grinding and gear replacement frustrations
31:45 - Watchtower strategy and meta progression building
37:30 - Necromancer character unlock and attack speed strategy
42:15 - Pixel art readability issues and font options
44:30 - Narrative appreciation and enemy encounter dialogue
57:47 - rankings and final thoughts
Next episode: Griftlands
https://grogpod.zone
Intro music: Harlem Nocturne - Corelli Jazz Orchestra
Outro music: Craig Barnes - Slum Scrum