
Sign up to save your podcasts
Or


The party continues toward Barovia and a showdown with the Fallen Son’s…but first they have a problem named Damian to figure out!
The path led upwards into the Mithral Mountains. It
is commonly known as the Path of the Dead, because it
is the only way to reach the Necropolis at Telamok.
It is utterly quiet. There are no bird calls, no insects,
no animal life at all. Even the sound of the wind is
missing in the dead air. It grows colder as the path
gains height,
The ancient Necropolis stands carved into the side of a great range, awe-inspiring
in both size and splendour. Although ice and snow
obscure the details, its magnificent pillars and statues
surround a massive stone structure.
you have crossed the Necropolis vast canyon
spanned by three stone bridges. Two of the bridges were
apparently broken and unusable. The third intact .. and showing the grizzly frozen remains of a foe dispatched.. the bottom
of the canyon is cloaked in mist, you can see a number
of bones scattered among the rocks and last time Blackmane yeeted an old boot deep into the canyons mists..
The canyon is shrouded in an eerie silence. The only
sound that can be heard is your feet crunching through
a light layer of frost and snow on the paved path.
Across the bridge, you saw 12 tomb entrances
carved into the cliffs, each marked by four stone
columns. To the north is a great white marble mausoleum,
the size of a small palace.
Close to the mausoleum’s entrance is a 13th tomb,
much grander than the others, standing alone in a
rocky outcropping away from the cliffs.
You see many bodies lying upon the icy paths that
wind around the ruins. Some are the desiccated,
half-frozen corpses of would-be grave robbers, while
others are statues of various sizes and styles. Their
frozen eyes seem to be watching you.
We re-join our party in the midst of a conundrum two of there party sealed inside the tomb, blackmane's quick reactions saved himself from oblivion by diving out of the way of the falling 5ft thick old stone door..
As our heroes continue the journey to liberate the village of Barovia from the vampiric clutches of “The Fallen Sons” (Ismark and Doru) the party stop off at the windmill to investigate the fate of Norman, Aleria and the two children left in their care after seeing it collapsed and charred.
From the publisher's feed