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Are you looking for a game of two-fisted derring-do and rousing pulp adventure? You’ll be sure to find it in some other book. Gear Krieg is an RPG companion to a similarly titled tabletop wargame, based on the functional Silhouette rule system and featuring … well, World War 2 for the most part. Also Edison and Tesla.
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Oh my goodness after a long hiatus the adventure continues. I mean, sort of. We recorded this a long time ago. In a measurement system I call “Broken Computers,” we recorded this episode two broken computers ago. As always, we are joined by our GM Quinn (of Swallows of the South and various other podcasts) and friend of the show Brad, to adventure in the far-flung mutant madness that is the arenas of Gamma World. In this extra-long episode, we encounter a massive wall, a southern gentleman, and a big room full of slimy trash.
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Yay, a game we didn’t hate! This is a very specific sort of RPG, in which you play as a knightly dynasty during the Morte D’Arthur romantic tales. Will you be a good Cymric Christian soldier (yes, probably) who spends their time collecting taxes, having kids, and very, very occasionally fighting a bear (again, yes). A sort of vague magic system and NEW RULES FOR CELTIC KNIGHTS also included.
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This book is a grim, unrelenting slog. Punctuated by the kind of art that would be impressive if this book was a collection of screenshots from the first Fallout game, filled to the brim with grimy short stories where nameless murderers murder murderers for the joy of murderin’, and with about 14 of its dismal 200 or so pages given over to the rules. We hope you enjoy the review, as someone somewhere should have a bit of happiness, since we apparently cannot.
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Well, it’s been four years. Honestly when we started the gimmick of doing D&D every 25 episodes we never thought we’d actually get as far as third edition. Here we are though! 3rd Edition D&D and all it’s accompanying rules-as-physics and expansive OGL accoutrements, laid bare for your amusement over way too much time. Thanks again for all the support, dudes! Maudlin, choked up us will see you again next year for tabletop WOW for babbies.
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This time on the continuing adventures of Occulus Vive, Teddy Rustbin, and Yu-go the Nyarlathotank we find our heroes faced with a fiendish trap and pitted against the fiendish Bird Brothers in a fight to the…death? Listen and find out on the newest episode.
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Moon Prism Power! Right? Right? That’s what she says sometimes? Look this is weird for us. Not our usual thing. So we brought in a ringer! A guy that’s watched all this and even played this game, and also I guess he’s our boss sort of, James D’Amato of the One Shot Podcast Network. He’ll help us tease out the meaning of all of this!
By the way, don’t forget to check out James’ kickstarter, Dungeon Dome! He’s fundraising to run a rad series of live gladiatorial RP games with a collection of colorful live teams of podcasting friends, and he needs your help!
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On today’s episode of Gamma Crawl X, our heroes encounter a slimy surprise, followed shortly thereafter by Deadstone the Gatekeeper. Enjoy!
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The countdown to episode 100 begins! This week, Legendary Lives. Just another heartbreaker you’ve never heard of? Maybe. Does it commit several of the weird sins of old game design? Oh absolutely? Can you play as rad snake dudes? YES!
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You know what we forgot to do in this one? Make fun of that Anonymous motto about how they’re legion or whatever. I guess we just forgot. Oh well. This is a game that reimagines the internet hacker collaborative or whatever as a bunch of insane homeless people fighting invisible extradimensional invaders. That’s certainly worth some points for originality.
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