Table Talk

Table Talk

By CovenantLeisureGamesHobbies
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Table Talk episodes

  • 133: Game Complexity is Complex

    When we say a game is "complex", that really doesn't tell us much. Simple decision trees with complex mechanics can lead to beautifully thematic experiences. Complex decision trees with simple mechanics can lead to incredibly satisfying gameplay. We look at the Middle Earth CCG, Legend of the Five Rings LCG, and Skytear - among others - to dig deeper into the different ways that complexity can help, or hurt, a game. Find all previous casts, as well as learning content and products, on our website: https://teamcovenant.com

    52 min
  • 132: Great Game Design - A Retrospective ft. Epic Duels

    Having now streamed over 100 hours from a diverse catalog of games in the past month, we crack open the eternal topic - why do some games stand the test of time while others fall away? Great design is a mixture of mechanics and expectations, and there is no better framing device for this discussion than the recently played classic, Star Wars: Epic Duels.

    Find all previous casts, as well as learning content and products, on our website: https://teamcovenant.com

    1 hr 5 min
  • 131: Skytear and the Covenant Mission

    Just as we finalized a months-long effort to bring clarity to the online component of Covenant, the perfect candidate for our new mission arrived on our doorstep. Join us for a discussion about Skytear, a tremendous game that ushers in a new way for us to help publishers, players, and local stores.

    Find all previous casts, as well as learning content and products, on our website: https://teamcovenant.com

    42 min
  • 130: Appreciating the Arkham Horror LCG

    After nearly a week of daily streaming for The Forgotten Age, Arkham is top of mind. Join us for a discussion about the merits of a game that you really do have to "earn".

    Find all previous casts, as well as learning content and products, on our website: https://teamcovenant.com

    42 min
  • 129: Comprehending COVID-19

    Nothing could be more disruptive or important to address than the COVID-19 pandemic - it's impact on people, games, and the world. As tabletop retail stores close their doors and mass unemployment looms heavily on the horizon, we're certain that things will never be the same. Find all previous casts, as well as learning content and products, on our website: https://teamcovenant.com

    1 hr 19 min
  • 128: Data-Driven Death

    Data and privacy issues continue to impact customers and businesses, especially as Facebook and Google receive greater scrutiny. But do you really need to collect all of this data to succeed as a business? Do you owe it to your customers to protect their privacy? And do you actually make better decisions when you throw it all away? Join us as we discuss our recent decision to do the latter, using real examples from the Covenant website.

    Find all previous casts, as well as learning content and products, on our website: https://teamcovenant.com

    1 hr 14 min
  • 127: (L)earning Games

    Following from last week's podcast, games that have a higher barrier to entry often have a more fulfilling payoff. Is this true, and if so, what makes it the case? And should it be encouraged?

    Find all previous casts, as well as learning content and products on our website: https://teamcovenant.com

    1 hr 7 min
  • 126: Star Wars CCG, Flesh and Blood, Skytear - Classic Design in the Modern Era

    With a livestream of Star Wars CCG on the horizon, we talk about why the game has such a tremendous level of adoration - even now - and question whether there are lessons to be learned from Decipher's classic system. With Skytear and Flesh and Blood on our minds, we can't help but wonder if these games are capturing some of this old game design magic.

    Find all previous casts, as well as learning content and products on our website: https://teamcovenant.com

    1 hr 13 min
  • 125: Jamey Stegmaier on Certainty, Allocation, and Direct Sales

    We're joined by Jamey Stegmaier, founder of Stonemaier Games, to get a publisher's perspective on direct sales, allocation, and product certainty - particularly in light of the recent Wrecking Crew supply issues.

    Find all previous casts, as well as learning content and products on our website: https://teamcovenant.com

    1 hr 5 min
  • 124: Allocation - The Wrecking Crew, Literally

    A sudden supply shortage cascades across retail and, for the first time, impacts Marvel Champions subscribers. Why did it happen? What does it mean? And how does retail operate without certainty? Let's find out.

    Find all previous casts, as well as learning content and products on our website: https://teamcovenant.com

    1 hr 2 min

About Table Talk

From the publisher's feed

A weekly discussion about the evolution of the tabletop gaming industry, from the perspective of Steven and Zach—two long-time friends who started playing games together as kids in the '90s and then founded Covenant in 2007. They provide a uniquely well-informed, candid, and holistic perspective shaped by decades of industry experience.

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