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How many metagames have been ruined by a deck that just simply says "no" to whatever you want to do? And yet how many of your friends absolutely love playing said decks? Denial mechanics might be the most difficult game design needle to thread. That's why we've brought in Nick Conley (Ashes Reborn) to unpack the ins and outs of denial - and where it can go wrong.
Join us as we catch up with the King of Recursion, Lukas Litzsinger (Netrunner, Star Wars: Destiny), now working for Wizards of the Coast and keen to discuss the past, and future, of recursion.
Should cards ever be limited to "1 per deck", especially as a balancing mechanic? Can strong cards exist if they are drawn less often? Can the variance of rare cards be fun for all players? Join us for a phenomenal conversation with MJ Newman (Arkham Horror LCG, Marvel Champions) about the merits of "limit 1" in card games.
Get ready for our most ambitious podcast series to date! Expanding on the principles of our "How to Ruin a Game" series, we've identified seven common design mechanics that are particularly troublesome to game balance, and are interviewing an esteemed designer about each! You'll hear from MJ Newman, Lukas Litzsinger, Justin Gary, Isaac Vega, Nick Conley, and Alex Davy as they each take a Power Seven mechanic and discuss their approach to implementing it (or not) in their own games and games that they have played. It will undoubtedly be an enlightening journey for players and designers alike - as it was for us - so be sure to follow along every week for a new Power Seven episode.
Recorded the evening before FAB 2.0 was officially announced, Legend Story Studios' founder James White shares a number of perspectives that provide context to that announcement, as well as the long-term future of the Flesh and Blood TCG - including set construction, release plans, bans, metagames, Blitz, Living Legend, competitive play, Classic Battles, and lore.
We're testing a new type of episode, where we look back at the past three months "inside" Covenant and share how things are going - including developments that typically stay behind the scenes.
We dive into the pursuit of card games as sport - with training, rewards, and perfection as the goal - and what publishers and players gain (or lose) by promoting this approach. *Disclaimer - this episode was recorded before the Magic Pro Tour announcement, the lack of which we reference.
We've asked a lot of questions about various release models over the years, and one common wedge was the trading or collectible card game - especially as the LCG model removed rarity, investment, and trading from the equation. With the TCG boom currently upon us, and games like Star Wars: Destiny and Flesh and Blood getting us back in the saddle, we've dedicated this episode to a fresh discussion about how our views on TCGs have evolved: from childhood to now.
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