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After the fustercluck of the peace negotiations, the group deals with the consequences and makes their next moves.
Entering the pyramid, the party faces the death and fears of all role-players, riddles.
Peace talks to end a war are aligned, and our hero's that have been hired to protect those that are going for it arrive. It's the start of a campaign, and already talks of peace? I'm sure nothing will go wrong.
Three of our adventurers meet up in an unlikely situation
A new campaign starts, a new story begins, and a new group meets. However, that is all for later. For now, we meet only a pair.
(PF is still continuing, just doing a slightly smaller/newer group for a slightly more serious/roleplay focused campaign.)
The party detoxes from the aftereffects of the battle and end up befriending a peculiar fellow. Learning new information and having their goals put into perspective, they now face the first obstacle in their way to save their friends.
(Combat episode)
the group fights a terrifying enemy...... and that's about it
(I will label episodes that are primarily combat. Seeing as this is a larger party and I like to try to make combat encounters that are difficult and need planning in some way, these tend to go for a long time. Unless you like the background noise of dice rolling, math, anger for slowness, and lots of not knowing what's going on, you can probably skip them. For those people that skip the space scenes in Star Wars, this system is for you freaks)
The plan happens. Who woulda thought rats would make such amazing thieves.
(WARNING- Gory kills, sad moments, gambling, swears, whatever)
Following The plans of Jean Fulk, the party goes to make some money in order to prove their usefulness. Hilarity ensues, I guess.
(Warning-Gambling Addictions OH NO)
We forgot to plug the twitter: @TTRATSPG
From the publisher's feed