Take Up Code

Take Up Code

By Take Up Code: build your own computer games, apps, and robotics with podcasts and live classesTechnologyEducationLeisureHow ToHobbies
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Take Up Code episodes

  • 43: Collections: Hash Table.
    You will need to be able to work with groups or collections of items. You have choices and this episode continues more than a week long exploration of collection types available. Up today is the hash table. I will explain what hash tables are and then give you some guidance on when to use them.
    11 min
  • 42: Collections: Left-Child Right-Sibling Tree.
    A game that only has one character with one quest and with one shop that sells one item is not going to be very fun. That is why you need to be able to work with collections of items. You have choices and this episode continues more than a week long exploration of collection types available. Up today is the left-child right-sibling tree. I will explain what these trees are and then give you some guidance on when to use them.
    11 min
  • 41: Collections: Binary Tree.
    A game that only has one character with one quest and with one shop that sells one item is not going to be very fun. You have choices for storing collections of items and this episode continues more than a week long exploration of collection types available. Up today is the binary tree. I will explain what binary trees are and then give you some guidance on when to use them.
    16 min
  • 40: Collections: List.
    You will need to be able to work with groups or collections of items. A game that only has one character with one action and with one opponent is not going to be very fun. Up today is the list. I will explain what lists are and then give you some guidance on when to use them.
    10 min
  • 39: Collections: Array.
    You will need to be able to work with groups or collections of items. A game that only has one character with one action and with one opponent is not going to win any awards. First up today is the array. I will explain what arrays are and then give you some guidance on when to use them.
    15 min
  • QA Friday 2016-Jan-15
    How can you prevent denial of service attacks? Most of the techniques you will use to prevent a DOS attack are network related. This podcast is about programming so I will explain some things you can do that will make your software more resistant to attack.
    13 min
  • 38: Big-O Notation. How Fast Can You Go?
    There are some common Big-O notations that you should become familiar with as well as what kind of code leads to them. This episode continues the discussion of Big-O notation so make sure to listen to episode 37 first. Knowing the signs of these will help you write more efficient code and for some of them could actually mean the difference between your program working vs. never completing at all.
    15 min
  • 37: Big-O Notation. Take It To The Limit.
    Big-O notation gives you the ability to describe how fast your code will run if given a large problem. It does not base anything on how fast or slow your computer actually is. It just looks at the steps needed to solve the problem and how they scale as the problem gets bigger.
    11 min
  • 36: Logarithms. It’s How Our Bodies Work.
    Have you ever thought about why you cannot see stars during the day? How about why car headlights are so much brighter at night? Or why you can only hear a pin drop in a silent room? All of our body senses are like this. Our body is logarithmic.
    11 min

About Take Up Code

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Take Up Code is a podcast that explains computer programming topics through fun and engaging examples that you can relate to. The guided format allows you to gain valuable understanding of topics that…