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Before the MCU introduced the world to that word, "Multiverse" meant something different in the RPG world: a collection of universes, each of which was called a plane. In this episode, Jeremy asks for feedback about starting a new series about the different planes, talks about running adventures in both a traditional RPG multiverse and an MCU-like one.
#DungeonsandDragons #DnD #Pathfinder #DMTips
This week Jeremy discusses the flexible tool for DMs known as the Rule of Three, including the 3 Clue Rule and other variants of this handy method you can use at your table to keep one bad decision by the PCs from derailing your game and ruining all that time you spent preparing for the game session.
Please consider donating to the podcast at www.ko-fi.com/taking20podcast.
#DnD #DungeonsandDragons #Pathfinder #DMTips
This week's topic comes courtesy of Andreas Jonasson who listens from Sweden and generously donated to my ko-fi at ko-fi.com/taking20podcast. In this episode, Jeremy talks about how to respectfully use source material from history, religion, and published game lore at your table and talks about some potential problems that can occur.
To learn more about the podcast, please head over to www.taking20podcast.com.
#DnD #DungeonsandDragons #Pathfinder #DMTips
DMs are the sources of truth for the game world. The players depend on us to provide the facts about encounters, the world, and NPCs and we should be truthful to the players the vast majority of the time. But, there are times when sprinkling half-truths and lies into your game can make your world more realistic and keep your players on their toes. In this episode Jeremy talks about motivations for NPCs to lie and the best practices for using lies at your table.
#DungeonsAndDragons #DnD #Pathfinder
Democracies are largely prevalent on planet earth but you hardly ever see them in an RPG setting. In this episode, Jeremy discusses why RPGs are rare, the positive and negative aspects of a magical or futuristic society that can be emphasized by a democracy and the logistical challenges of designing a democracy for your game world.
#Pathfinder #DungeonsandDragons #RPG #DnD #Andoran
Gaming inspiration can come from published material from existing game worlds. In this episode we talk briefly about the Orcgate Wars, its history, the aftermath, and more importantly, how you can use this dramatic event as inspiration for history and adventures in your campaign world.
Hope you tune in and listen!
#OrcgateWars #DungeonsAndDragons #DnD #DM
We all love campaigns that have actions and reactions grounded in realism but in this episode, Jeremy asks, is the work to make things realistic worth it? Would it be better for you to spend that time preparing the next balls to the wall adventure than determining the realistic after effects of a kobold raid against the town's grain storage? Tune in to find out.
#Pathfinder #RPG #DungeonsandDragons #DnD
Listener Peter sent an email asking about Paizo's planned Pathfinder Nexus so I went digging through the archives and recorded interviews from PaizoCon to discuss the latest I could find.
If you've never DM'd at a convention or one night at a gaming store, it's just a little different. While you could try to duplicate your gaming experience you give to your normal groups, there are some tips and tricks I've learned that have made my convention games more successful. Here are 10 tips to make your convention game as good as it can be.
Low level characters die so easily. The game world is full of traps, monsters and all sorts of things looking to do them harm. As a player, how to you keep your fragile character alive? As a DM, how do you change your game to make it not quite so deadly? After all, we don't want to go back to the bad old days when we all had multiple characters in case ours died every single game session.
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