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In this episode we explore “The Long Game”. Why some tabletop campaigns fade quietly into memory while others endure for months or even years. We discuss the hidden factors that determine campaign success: pacing, player investment, scheduling realities, emotional momentum, and knowing when to bring a story to a satisfying close. From burnout and overreach to flexibility and shared purpose, this conversation looks beyond mechanics to the human elements that truly sustain long term play and is a reflective look at what keeps the dice rolling over time.
In this Rules as Written episode, we take a close look at Dragon Rampant 2nd Edition by Daniel Mersey, examining how the updated rules build on the strengths of the original while refining clarity, balance, and flexibility. Designed for fast playing fantasy battles with a strong narrative slant, Dragon Rampant continues to offer an accessible entry point into mass fantasy wargaming without sacrificing tactical interest.
We discuss core mechanics, unit profiles, activation, and how the game encourages creative army building across a wide range of fantasy settings. Drawing on tabletop experience alongside the read through, we reflect on how the second edition tightens the system while preserving its easygoing, toolkit style approach.
In this Rules as Written episode, we dive into Paranoia, the tabletop RPG where the rules are unreliable, the GM is your enemy, and knowing how the game works is a capital crime. Focusing on Paranoia XP, we examine how the system deliberately weaponizes mechanics like hidden target numbers, arbitrary modifiers, mutant powers, clone death, and secret societies to enforce mistrust and institutional chaos. This episode breaks down how Paranoia’s rules are not meant to create fairness or balance, but to model bureaucracy, blame, and control, making it one of the clearest examples of a game where Rules as Written are not just part of play, but the core joke and the core threat.
In this episode of Tales & Tactics, we take a close look at Pillage, the 2025 tabletop wargame release from Victrix. Designed for fast, aggressive play with a strong historical flavour, Pillage delivers decisive clashes, clear battlefield roles, and a ruleset that rewards momentum and bold decision making. We break down the rules as written, examining how the core mechanics function at the table and how the game balances accessibility with tactical depth. Drawing on multiple games played prior to recording, we discuss what Pillage does particularly well, how it flows in practice, and why it succeeds as a pick up and play system without feeling shallow. From command decisions to combat resolution, this episode reflects on why Pillage has quickly earned a regular place on the tabletop.
In this Beyond the Book episode of Tales & Tactics, we examine how turns and timing shape play in RPGs and wargames, from rigid "I go you go" structures and phased turns to initiative systems, simultaneous actions, and narrative timing. We explore how different approaches to sequencing time affect pacing, tension, fairness, player agency, and cognitive load, and why certain genres demand precision while others thrive on flexibility. Ultimately, this episode looks past the surface mechanics to show how timing systems quietly guide player behavior, tactical thinking, and the overall feel of a game at the table.
In this Rules as Written episode we take a deep dive into Star Fleet Battles, one of the most detailed tactical starship combat games ever published. Using the Cadet Training Handbook and Captain’s Edition Basic Set as our primary sources, we break down how secret energy allocation, simultaneous action, and subsystem level damage create a tense, simulation driven experience. From disruptors and drones to impulse movement and shield collapse, this episode explores why Star Fleet Battles rewards foresight, discipline, and mastery, and why it remains a cornerstone of tactical sci-fi gaming decades after its release.
In this episode of Tales and Tactics: Beyond the Book, we sit down for a roundtable discussion on the question of playing “in the canon” gaming within established settings, shared universes, and licensed properties. From famous fantasy worlds to well worn sci-fi timelines, we explore how much canon should matter once the dice hit the table. Drawing on examples from RPGs, wargames, and campaign play, we examine how canon can either empower creativity or unintentionally constrain it. Whether you prefer strict lore adherence or treating canon as a flexible backdrop, this episode digs into how groups can make shared worlds their own while still respecting what made them compelling in the first place.
In this episode of Tales and Tactics, we jump to hyperspace as we take a close look at West End Games’ Star Wars D6 Second Edition Revised & Expanded, the legendary RPG that defined an era of galaxy spanning adventure. We break down the rules as written from the elegant attribute skill dice system to the iconic Wild Die and explore why this edition remains one of the most beloved and influential RPGs ever published.
Survival games are built on pressure. Food runs out. Weather turns deadly. Equipment breaks at the worst moment. In this episode we dive into how tabletop systems model hardship, scarcity, and the struggle to stay alive. From the granular logistics of Twilight 2000 and The One Ring to the streamlined narrative scarcity of more recent games, we explore how designers create tension, how players adapt under pressure, and why survival rules can transform even simple journeys into memorable stories. Whether you love spreadsheets or story clocks, this episode breaks down the mechanics that make danger feel real and choices feel heavy.
In this episode we head back to 1984 to explore the original edition of Twilight: 2000, GDW’s legendary Cold War survival RPG. First Edition presents a world where World War Three has burned itself out, governments have collapsed, and the remnants of the U.S. Players are left stranded in the ruins with one final message: you are on your own. We break down how this game blends gritty realism with a percentile task system, how skills, attributes, and hit locations define the tone of play, and why scarcity, attrition, and constant change are at the heart of its design. From the brutal combat engine to the open world survival sandbox, this episode examines what makes First Edition one of the most influential military role playing games ever published and why its vision of collapse still resonates today.
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