Tales & Tactics

Tales & Tactics

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Tales & Tactics episodes

  • BtB: Character Traits

    In this Beyond the Book, we tackle one of the most enduring design debates in tabletop gaming: traits, talents, feats, edges, advantages—whatever a system calls them, do they add real depth or just make things unbalanced and confusing? We’ll look at how different games implement them, from the granular feat chains of D&D to the broad strokes of narrative systems, and ask whether these mechanics empower creativity or simply trap players in optimization puzzles. Are they the spice that defines a hero, or a patchwork fix for bigger design gaps? Join us as we break down the validity and impact of these character-defining mechanics across the hobby.

    1 hr 2 min
  • RaW: MechWarrior 1st Edition

    In this episode of Tales & Tactics: Rules as Written, we strap into the cockpit and dive into MechWarrior 1st Edition—the gritty 1986 RPG that brought life outside the 'Mech to the BattleTech universe. We explore its 2d6-based skill system, point-buy character creation, and how it bridges personal-scale action with hex-based warfare. From dueling noble houses to back-alley firefights, this episode examines how the game captures a galaxy at war—one contract, and one overheating reactor at a time.

    1 hr 6 min
  • BtB: Arts & Crafts

    This episode, we step away from rules and dice to talk about the hands-on heart of the hobby—miniature modelling, painting, and terrain building. From kitbashing heroes to crafting battlefields, we explore the creative side that brings our tabletop worlds to life.

    1 hr 2 min
  • DiY: The Consortium

    In this episode, we dive into The Consortium, an indie fantasy miniatures game that blends skirmish-level tactics with the heart of a narrative-driven campaign. Built for flexibility and creativity, The Consortium hands players the tools to forge their own heroes, battle monstrous threats, and tell stories in a world where Guild politics and ancient magic shape every mission. We explore the game’s core systems—from its intuitive Action Dice mechanic to its dynamic initiative token draw—and unpack how character and monster creation work through a point-buy system that rewards flavor and storytelling as much as power. Whether you’re into solo adventures, co-op missions, or alternating campaign roles with a friend, this game has room for it all. We also discuss what makes The Consortium stand out in a crowded field of fantasy skirmish games, highlight its strengths and quirks, and reflect on how it encourages hobby freedom with a “your minis, your world” ethos.

    57 min
  • ToL: The Golden Age of Science Fiction

    In this Tales of Lore, we explore the Golden Age of Science Fiction, a transformative era when pulp adventure gave way to intellectually rigorous, scientifically grounded storytelling. From Hugo Gernsback’s “scientifiction” experiments to the editorial revolution led by John W. Campbell at Astounding Science Fiction, we trace how authors like Asimov, Heinlein, and Clarke helped shape a genre obsessed with progress, exploration, and the power of the rational mind. It’s a story of optimism, invention, and the belief that the future could be built, not just imagined.

    1 hr
  • RaW: Classic Traveller

    We journey back to the far future of 1977 to explore Classic Traveller—the minimalist, lethal, and oddly beautiful science-fiction RPG that helped define the genre and set the standard for sandbox roleplaying. With its stark presentation and open-ended design, Traveller offered something radically different from the fantasy games of its time: a hard-edged universe of veterans, traders, and drifters navigating an uncaring galaxy. In this episode, we delve into the infamous character creation system, the game's subtle but powerful mechanics, and its groundbreaking approach to worldbuilding and emergent storytelling. Traveller doesn’t hand you a setting—it gives you the tools to build one, and then dares you to survive in it.

    1 hr 2 min
  • BtB: Editionitis

    In this episode of Tales and Tactics: Beyond the Book, we turn the page to a topic every tabletop gamer eventually confronts: new editions. We unpack when and why revising a ruleset can breathe new life into a game—and when it might just cause frustration, fragmentation, or fatigue. From the carefully considered updates that refine a system’s core mechanics, to the marketing-driven edition churn seen in some franchises, we explore the lifecycle of rules across wargames, roleplaying games, and historical systems. We also examine what makes an edition change feel earned—and what players, publishers, and designers should keep in mind when it’s time to hit “reset.”

    1 hr 1 min
  • RaW: Chain of Command 2

    In this episode of Tales and Tactics, we hit the front lines with Chain of Command 2, the much-anticipated second edition of the acclaimed WWII platoon-level miniatures game. After nine full games in the field, we bring you a hands-on review of the updated mechanics, streamlined systems, and fresh tactical nuances that make this edition shine. We dig into what’s changed, what’s improved, and what remains core to the Chain of Command experience. From command dice refinements to enhanced force morale and scenario flexibility, Chain of Command 2 delivers a tighter, sharper game without losing the fog-of-war tension that defines it. Whether you’re a long-time grognard or new to the tactical trenches, this episode is your debrief on why this second edition is worth your attention.

    1 hr 4 min
  • ToL: Warhammer Fantasy

    Welcome to a world where the end times are always looming, the gods demand your fear, and the nobility become rich, while the peasants toil. In this episode, we take a deep dive into the grim, gothic, and grotesquely hilarious setting of Warhammer Fantasy.

    From its roots in 1980s British punk satire, folk horror, and post-imperial cynicism, to its unique blend of baroque horror and twisted excess, we explore the cultural DNA that shaped the Old World. We’ll look at what makes Warhammer’s satire hit so hard, why its doom feels so real, and how it became one of the most iconic—and cursed—fantasy settings in gaming history.

    1 hr 2 min
  • RaW: Warhammer Fantasy Roleplay 2nd & 4th

    In this episode, we dig into two towering editions of Warhammer Fantasy Roleplay — the brutally elegant 2nd Edition and the crunchy, modern 4th. What did each get right? Where do they clash? And how do design choices like Success Levels, career structure, and advancement pacing shape the game’s soul?

    We explore the shift from flat percentile crunch to narrative granularity, debate the infamous d100 vs. d20 argument, and ask: does slower progression make for a better game? Whether you're a grognard or a new cult initiate, this is your guide to WFRP’s evolving engine of doom.

    1 hr 3 min

About Tales & Tactics

From the publisher's feed

Welcome to Tales & Tactics, where we dive into the fascinating world of tabletop games. From well-known classics to the more obscure and bizarre, we explore their rules and delve into their rich…

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