00:49 – Show open, holiday greetings, and massive live server sound-off
06:29 – Festivus, Diwali, Yule, and “everyone is included” holiday chaos
09:55 – Return of Stupid News and podcast throwback energy
10:40 – Christopher Nolan’s The Odyssey and pop-culture headlines
12:40 – Cruise culture jokes, Disney controversy, and odd news reactions
15:32 – Audience reactions and grading the return of Stupid News
16:45 – Jules Verne joins the stage for a major community announcement
18:12 – Jules Verne officially announced for Star Trek Cruise IX (face reveal!)
19:40 – Talking Trek creator lineup revealed for the 2026 cruise
21:12 – Cape Canaveral meetup details, free tickets, and community plans
23:59 – Cruise meetups, swag, giveaways, and Scopely proximity jokes
25:00 – Cruise production upgrades, multi-camera streaming, and backpack tech discussion
27:15 – Streaming quality upgrades: 1080p60, bitrate increases, and Twitch limits
28:02 – Cruise panel restrictions, permissions, and appeal process explained
30:02 – Jules Verne impact on the community and long-term influence discussion
31:55 – Griffin exits; transition from announcements into year-end reflection
32:45 – Setting the tone for the 2025 retrospective and honest assessment
34:55 – Framing the discussion: best features, officers, and QoL of 2025
36:35 – G7 launch and regional/Veil space as a major gameplay shift
38:55 – Claim-All refinery button praised as top QoL improvement
41:05 – Squall ship impact across G5–G7 progression and loop value
44:40 – Evergreen officer discussion: Joaquin (Wrath of Khan) breakdown
48:30 – Regional chat, server interaction, and MMO identity finally realized
53:10 – Panel consensus, chat feedback, and comparative perspective vs 2024
58:20 – Wrapping the first hour: momentum, lessons learned, and tone shift
01:02:00 – Transition into 2025 year-in-review discussion
01:08:30 – Honest reflection: was 2025 better than 2024 for STFC?
01:15:20 – G7 launch, Veil space, and regional chat impact
01:21:45 – Joaquin (Wrath of Khan) and evergreen officer design discussion
01:28:40 – Claim-All button praised as best QoL improvement of the year
01:36:10 – Squall ship breakdown and why the loop still matters
01:52:30 – Regional gameplay, Veil chat interactions, and community scale
02:18:40 – Panel feedback, chat consensus, and feature prioritization
02:47:55 – Final thoughts on 2025 progress, lessons learned, and momentum