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Welcome to THAC0 . . . with Advantage! We’re two friends that have been playing D&D a long time. While we both love lots of other RPGs, D&D haunts our dreams, always lurking just beyond sight . . . in the shadows.
It’s all about those spooky monsters that make us feel that uncomfortable unsettling unnerving waver in the pit of our stomachs when they show up in our games. Ang and Jared talk about the scary monsters, the ones that should be scary, and why those monsters that do scare us make us feel that way.
While a few important NPCs have been granted the descriptor of witch, like Tasha or the Simbul, actual classes have been pretty sparse. There were a few classes in the early days in Dragon Magazine, and a witch kit in AD&D 2e. The third party Mayfair product Role Aids: Witches presented a 2e witch class with nine subclasses. 3e saw five official prestige classes, two based on the Witches of Rashemen from the Forgotten Realms setting. From 3rd parties there was the Quintessential Witch from Mongoose Publishing, and the Witches Handbook from Green Ronin, both presenting witch classes. Pathfinder stepped in with their own core Witch class from the Advanced Player’s Guide. Even in D&D 5th edition, most witch options have been 3rd party offerings, including a wizard subclass from Schwalb Entertainment, and a witch class from Kobold Press’ Deep Magic Volume II. I guess the concept of an official witch class in D&D is just . . . cursed?
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Welcome to THAC0 . . . with Advantage! We’re two friends that have been playing D&D a long time. While we both love lots of other RPGs, D&D haunts our dreams, always lurking just beyond sight . . . in the shadows.
It’s all about those spooky monsters that make us feel that uncomfortable unsettling unnerving waver in the pit of our stomachs when they show up in our games. Ang and Jared talk about the scary monsters, the ones that should be scary, and why those monsters that do scare us make us feel that way.
While a few important NPCs have been granted the descriptor of witch, like Tasha or the Simbul, actual classes have been pretty sparse. There were a few classes in the early days in Dragon Magazine, and a witch kit in AD&D 2e. The third party Mayfair product Role Aids: Witches presented a 2e witch class with nine subclasses. 3e saw five official prestige classes, two based on the Witches of Rashemen from the Forgotten Realms setting. From 3rd parties there was the Quintessential Witch from Mongoose Publishing, and the Witches Handbook from Green Ronin, both presenting witch classes. Pathfinder stepped in with their own core Witch class from the Advanced Player’s Guide. Even in D&D 5th edition, most witch options have been 3rd party offerings, including a wizard subclass from Schwalb Entertainment, and a witch class from Kobold Press’ Deep Magic Volume II. I guess the concept of an official witch class in D&D is just . . . cursed?
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