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"I'll pull out an infinite number of handkerchiefs to help wipe her face down".
Our intrepid investigators are called back to Arkham to attend to an old dying friend. Along the way they pick up a stranded stage magician. What can possibly go wrong? The answer is, of course, everything...
As always, expect mistakes-a-plenty, profanity, stumbles, mumbles, and monsters.
Using 7th edition Call of Cthulhu rules by Sandy Petersen, Lynn Willis & Mike Mason, and the scenario "Dead Light" by Alan Bligh.
Both published by and available from Chaosium.
"No, cats! No! I'm typing!"
Things take a bizarre and violent turn in the second part of our continuing play of Evil Hat's "Monster of the Week".
Using the 2015 Revised Edition rules, written by Michael Sands & Steve Hickey
Published by and available from Evil Hat Productions
"You know cloven-hoofed boots went out of fashion decades ago?"
We're off to glorious Michigan for a short Call of Cthulhu intro scenario.
As always, expect mistakes-a-plenty, profanity, stumbles, mumbles, and monsters.
Using 7th edition Call of Cthulhu rules by Sandy Petersen, Lynn Willis & Mike Mason, and the scenario "Paper Chase" by John Sullivan & Mike Mason, published in "The Call of Cthulhu Starter Set".
Both published by and available from Chaosium.
"This is not my beautiful Towson!"
Time loops? A sinister cult? An ancient civilization of cave dwellers? A humdinger of a lightning storm? Gravy with everything?
We're back in the hills of southern Ohio in the first of a three-part tale from Evil Hat's Monster of the Week.
Using the 2015 Revised Edition rules, written by Michael Sands & Steve Hickey
Published by and available from Evil Hat Productions
https://www.evilhat.com/home/monster-of-the-week/
Lordy, lummy! It's the mummy!
Murderously cursed deeds are run amok in the college town of Towson, Ohio.
Cultists. Crooked cops. Several thrilling pursuits. And a monster that just won't get back in its box.
The thrilling conclusion to our first sojourn in Evil Hat's Monster of the Week.
Using the 2015 Revised Edition rules, written by Michael Sands & Steve Hickey
What misadventures will a ruthless "Forestry Dept." agent, a hired assassin laying low, a drifter with some dubious magazine subscriptions, a guy who might be an angel, and a thousand year old Irish goat get into?
Strange things are afoot in the sleepy college town of Towson, Ohio, so let's find out in part 1 of a MotW two-parter.
Using the 2015 Revised Edition rules, written by Michael Sands & Steve Hickey
Published by and available from Evil Hat Productions https://www.evilhat.com/home/monster-of-the-week/
The thrilling, inexorable conclusion of our little jaunt to the island of Al Amarja.
The heist! Ultraviolence! Some very weird science! The Over the Edge "bullshit" clicks into place! Fights, fights, more fights, and an unusual amount of penis-driven innuendo (probably from all of the fight-induced testosterone).
Using 3rd edition rules by Jonathan Tweet and Chris Lites, and the scenario "Seversen's Mysterious Estate" by Jonathan Tweet and Justin Alexander , published in "Welcome to the Island".
Both published by and available from Atlas Games. https://www.atlas-games.com/overtheedge
A note on audio - one of our players had mic issues that made him sound like a chipmunk. Unfortunately we lost the individual tracks for this episode, so were unable to fix his audio in post.
"Is there any reason to believe we are in danger? Please say yes"
We journey back to the Valley of the Kings, Egypt in 1924 for a short CoC intro scenario.
As always, expect mistakes-a-plenty, a lot of profanity, stumbles, and some very bad acting.
98 minutes of pure terror, punctuated by bouts of quiet typing.
Using 7th edition Call of Cthulhu rules by Sandy Petersen, Lynn Willis & Mike Mason, and the scenario "The Necropolis" by Leigh Carr, published in "Gateways into Terror".
Both published by and available from Chaosium.
https://www.chaosium.com/call-of-cthulhu-rpg/
Kidnapping! Intrigue! Fascists! Energy Vampires! A maze a third the size of Uzbekistan! Lanyards! A run-in with the government, and a daring heist that may or may not get off the ground!
Our third foray to the island nation of Al Amarja finds our daring party try to case the joint, while our GM bumbles his way through a mountain of esoteric quasi-scientific technobabble and exotic names. "Do, Seversen's" said Tweet "That's a good introduction." Soooo many NPCs. Soooo much weirdness.
Using 3rd edition rules by Jonathan Tweet and Chris Lites, and the scenario "Seversen's Mysterious Estate" by Jonathan Tweet and Justin Alexander , published in "Welcome to the Island".
Both published by and available from Atlas Games. https://www.atlas-games.com/overtheedge
Part Two of our trip to the Ultimate Democratic Republic of Al Amarja finds us all a bit overwhelmed by all of the weirdness.
As always, expect mistakes-a-plenty, a lot of profanity, stumbles, and some very bad acting. There's more dancing too!
It's a bit of a train wreck, but it's only 90 minutes.
Using 3rd edition rules by Jonathan Tweet and Chris Lites, and the scenario "Seversen's Mysterious Estate" by Jonathan Tweet and Justin Alexander , published in "Welcome to the Island".
Both published by and available from Atlas Games. https://www.atlas-games.com/overtheedge
From the publisher's feed