Nice Games Club - a gamedev podcast!

“That wasn’t the angle I was going for.” Extra Modes; Unit Testing


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This week in the clubhouse, Stephen wants do more with less, Mark wants to do more with more, and Martha wants to do less to more.

  • "Because Internet: Understanding the New Rules of Language"  - Gretchen McCullochbook
  • "Your conference is too damn big"  - John PavlusFast Company
  • "The Game Design Studio on a Boat"  - Clinton NguyenVice
  • Evil Games Club co-host Dale is now tweeting for us! Follow us for behind-the-microphone goodness: @nicegamesclub.

  • We're always trying to get feedback, but it's hard! So Dale is encouraging gamedevs to start using #FeedbackFriday on Twitter as a way for to get opinions from their peers on things they're working on. Try it out this Friday!
0:07:06Extra Modes"Assassin's Creed Isn't Necessarily Done With Multiplayer" Jordan RaméeGameSpot"Why City Trial is the most memorable part of Kirby Air Ride" Chris HovermaleDestructoid"Fortnite Battle Royale Took Two Months to Develop and Launch" Derek NicholsGameRant"Riot got rid of League of Legends’ URF mode because it made people stop playin…Ali JonesPCGamesN"Threading the Needle: The Making of Quake Team Fortress" David CraddockShacknews"The making of Gwent" Phil SavagePC Gamer"Where Captain Toad: Treasure Tracker came from" Michael McWhertorPolygon0:41:31Unit Testing"Unit testing with Jasmine: The very basics" Aurel Kurtuladev.toTesting Unity Projects ilkinulasGitHubNUnit framework"Unit Testing Tutorial: What is, Types, Tools, EXAMPLE" Guru99Guru99.com"What is Unit Testing, Why We Use It, and Sample Test Cases" Lets Build That AppYouTubeTesting Computer Software, 2nd edition Cem Kanerbook"The 100% code coverage problem"Jeroen Mols
...more
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Nice Games Club - a gamedev podcast!By Lydia, Stephen, and Mark

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