The 2 Half-Squads

The 2 Half-Squads

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The 2 Half-Squads episodes

  • Episode 306: Hayes’ Blaze

    It's time to do something really spooky.  Play Advanced Squad Leader in miniature!  That's a really scary and FUN idea, boys and girls! We are thrilled to have Hayes Wauford join us for this episode and have him compare notes with Dave about how each of them approached the task at hand.  Hayes has made some fantastic WWII terrain for his games and you can hear about it here.  And see more of it's glory, on our Youtube page.  

     

    SHOWTIMES
    0:01 Some Halloween Chit Chat 
    9:26 Interview 
    52:30  Total Running Time 
     

     

    SHOW LINKS 
     
    Pinterest ASL Miniatures
    Camel City Wargamers (Hayes Photos)
     
    The 2 Half-Squads is brought to you by Bounding Fire Productions and kind donations from listeners like you.

     


    The views and opinions expressed on The 2 Half-Squads are not necessarily those of the hosts. 
     

     

    53 min
  • Episode 305: Tangled up in Rules
    Let's attempt to untangle the prisoner rules shall we?  We saw Rich help us out with that tangled web in Episode 302 and we learned a lot. So, it's time for a little quiz show style rule review. 
    The banter is a bit long on this one but Dave takes the time to discuss his little vacation.  The one that made this episode a tad late.  There are pictures included on the Youtube version of this episode.
     
    Before we have all that fun we present a masterpiece of a song; Tangled up in Rules. Thanks again to Dennis Donovan.

     

    SHOWTIMES

    0:01 Song: Tangled up in Rules 
    5:26 Banter
    17:34 Rules 
    50:11 Contest winners announced 
    56:30  Total Running Time 

     

    SHOW LINKS 
    Grand Ole Opry 
     
     
    The 2 Half-Squads is brought to you by Bounding Fire Productions and kind donations from listeners like you.

    The views and opinions expressed on The 2 Half-Squads are not necessarily those of the hosts. 
     

    Tangled Up In Rules

    Concept:  Jeff Hallett

    Written by Jeff Hallett and Dennis Donovan

    Vocals, music, and mixing: Firefly


    Early one morning, the sun was shining

    I was playin’ ‘gainst Fred 

    Startin’ up a new campaign game

    One from the Barricades, Red

    We both played ASL together

    Just couldn’t play it enough

    We never did like that Squad Leader mess

    The rulebook wasn’t big enough

    Now it’s time to get the show on the road 

    Wondering what units to choose

    Setting up will take weeks at most

    Lord knows there’s SSRs, to go through

    Tangled up in rules


    He was married when we first met

    Soon to be divorced

    Helped him through a rough time, oh yes 

    With Advanced Squad Leader of course 

    We played that game as much as we could

    Never gave it a rest

    Stayed up late most every night

    Arguing, but only in jest

    He poked around in Chapter B

    As I was yakkin’ away

    Heard him mumble something ‘bout “ rubble

    Collapsing on a wide city avenue?”

    Tangled up in rules


    I had a half-track set up in some woods 

    Lurking on the flank for a spell

    But it wasn’t really doing all that much

    Then one turn some mortar shells fell

    So I read all about area fire

    Chapter C, 1 point 5-5

    Knowin’ he’d smile and probably gloat 

    If my half-track got destroyed

    But the HT’s partially armored

    So I asked around online

    I’ve seen a lot of answers

    But none made sense in my mind 

    What else is new??

    Tangled up in rules



    He was lookin’ in the Perry Sez

    When I popped opened a beer

    I just kept reading the Chapter C pages

    The examples aren’t so clear

    And later on when we figured it out

    Finally gettin’ back to our game

    He was saying, “I’m still not quite clear

    ‘bout that whole open-topped thang.”

    I muttered somethin’ underneath my breath 

    And studied the links on the page

    I must admit I felt a little uneasy

    When he pointed out some errata from Journal 2

    Tangled up in rules



    I'd setup for a perfect shot

    ‘Twas no way I could lose

    He walked into my clever trap

    Put his men's heads in the noose.

    I rolled a six & yelled, “I got ya good!”

    He said. “I hate to disappoint you,

    Your squad's of the inexperienced kind

    And that machine gun's captured, too

    And did you forget that the SSR

    Said the ammunition was short?

    And I must point out your sustained fire

    Will only add to the growing list of your blues…”

    Tangled up in rules



    He took a burger off the stove,

    And offered me a bite

    “I see you read Chapter O,” he said

    “Your eyes hurt from the tiny type?”

    Then he opened his book of rules

    And showed me something he’d

    Written down in the margins were notes

    From 1993

    And every one of those notes was true

    There were all from an ol’ 

    Q & A on the last page of

    Avalon Hill’s ASL Annual ‘92

    Tangled up in rules



    I fought against him in Stalingrad’s streets

    In the cellars under the stairs 

    There were Ruskis on the attack at night

    And starshells in the air

    Russians are stealthy for ambush but 

    Conscripts aren’t, I realized

    He won most all ambush rolls

    And lots of my guys died 

    When the star shells finally burned out 

    His squads had all withdrawn

    The only thing I knew how to do

    Was to keep on playing on, like in A point 2**

    Tangled up in rules



    So now I’m really confused again

    I got to figure it out somehow

    All the rules that I thought I knew

    Are eluding me right now

    Some CG SSRs

    Some in Chapter H

    Don’t know where errata’s listed

    I don’t know why we chose this campaign 

    And me, I’m still scratchin’ my head 

    Wondering what’s the point

    12 years now we’ve been playing our game

    And haven’t even started German, Turn 2

    Tangled up in rules

     

    **A.2 ERRORS:  All errors stand once play has progressed past the point of commission.

    57 min
  • Episode 304: Green Squirrels of Inor vs. Black Riders of the Night of Death

    304 packs a punch. The saga of the invasive animal species continues as Dave recounts the adventure of the attacking squirrel, and Jeff relates his big fish stories. Dave's been playing Scenario WO42 Spartan Style with Dave Timonen and in the box is Green Hell of Inor!  We round this episode off with an entertaining round of Quiz Show with Team Spilky against Team Black Riders of the Night of Death.  What a blast!

     

    SHOWTIMES

    1:00 Banter

    10:00 What You Been Playing Lately? 

    13:15 What's in the Box? 
    29:00 Quiz Show 
    1:03:20  Total Running Time 
     

     

     
     

    SHOW LINKS
    Green Hell of Inor at LFT
     
    The 2 Half-Squads is brought to you by Bounding Fire Productions, and kind donations from listeners like you.

    The views and opinions expressed on The 2 Half-Squads are not necessarily those of the hosts.
    1 hr 4 min
  • Episode 303: A Hazardous Movement Begins

    Chad Cummins and Chuck Hammond (or do you say Chuck Hammond and Chad Cummins?) lend some serious heft to this show.  They share the delightful story of how Hazardous Movement began, from it's humble beginnings to the massive global domination that they now enjoy. The scenarios in their packs promise to bring the fun back to your ASL game, and they promise to be well play-tested and therefore, well balanced.  Many of the Advanced Squad Leader tournaments include these gems in their playlists. Order a pack, play a few of them, and you will understand why they are so well respected. 

     

    The 2 Half Squads are brought to you by the most Amazing Bounding Fire Productions and our Wonderful Patreons.
     

     

    SHOWTIMES
    0:21 Straight into the Interview
    1:03:49  Total Running Time 

    SHOW LINKS 
    Hazardous Movement
    1 hr 4 min
  • Episode 302: Take No Prisoners?

    Joined once again by Rich Spilky, we are able to provide some real quality content. Rich guides us through three of his famous charts.  The first is IFT and CC effects on guarding units and firepower, the second is 26a Effects of No Quarter, and the third is a complex looking but actually very elegant and simple chart entitled 26b Effects of No Quarter. After all that ASL goodness Rich points out the best parts of Jim Bishop's article Prisoners: Take 'em or Leave 'em. There are also some tactical tips and tricks revealed herein.  Enjoy!

    We are now posting our episodes (with more visuals) on Our YouTube Channel. Easter Egg.



    SHOWTIMES
    0:01 Talk, Chat
    15:00 Spilky Charts

    35:00 Bishop's Prisoner Article

    57:54 Total Running Time


    The 2 Half-Squads is brought to you by kind donations from listeners like you, and Bounding Fire Productions.
    56 min
  • Episode 301: Things That Come in Threes

    There is another contest in here. You might like the product that is to be given away. Listen for it. 

     

    We have two boxes to open on this show.  So many ASL treasures. So little time. The first is the the Three-Player Pack from the gents who produce the March Madness stuff. Dave presents a close look at those scenarios and, all of 'em are designed for three players, not two, but three players. Yes, count 'em, three!  If you like the Deluxe Advanced Squad Leader products or the Korean War module, you will absolutely love the Winter Offensive Pack #13 because it features three new boards for Deluxe ASL games, and it includes two Korean War scenarios, and two more for WWII in the Pacific featuring the U.S. Marines.  Semper Fi!  


    We are now posting our episodes (with more visuals) on Our YouTube Channel.


    SHOWTIMES
    0:01 Talk, Chat
    12:00 Contest Winners Announced

    21:00 New Contest Announced
    24:00 Three-Player Pack 
    44:00 Winter Offensive Pack #13
    58:12 Total Running Time
     

     


    The 2 Half-Squads is brought to you by and kind donations from listeners like you.
    58 min
  • Episode 300: What? Already?

    Rich, Mike and Jared return to the Remote Broadcast Foxhole and join us in a serious Roundtable conversation about our love of the game. We can tell you why Advanced Squad Leader is the greatest game in the world. We also tackle that age old question that we find on so many forums, "Does ASL teach history?".  Then we compare and contrast wargames with fantasy games.  But, before that, we hear a questionable rendition of the song Olive Groves written by the one and only, Dennis Donovan, and let our listeners speak as they congratulate us on the big 300. 

    What's in a number? 

    We would like to thank our mysterious benefactors for the wonderful gifts that we have received in the mail. Wow. You really do like us!  And, in order to pay back the community we'd like to offer...wait for it, it's a really big prize...are you ready?  It's a brand new copy of... SWORD AND FIRE: MANILA.  To hear how to enter the drawing have a listen.  


    We are now posting our episodes (with more visuals) on Our YouTube Channel.


    SHOWTIMES
    0:01 Song Olive Groves
    3:00 Listener Voicemails

    9:30 Roundtable Discussion
    1:?? Contest Announced
    1:26:38 Total Running Time
     

    Olive Groves

    Concept & Lyrics: Dennis Donovan  

    Performed by: The Worst of The 2 Half-Squad Singers


    The scenario starts in a sleepy little town

    Down around Anzio
    And the guys are preppin’ for another game
    Reading the SSRs

    The orchards in this one are strange

    Always in season it seems
    Well, we’re talking’ ‘bout Olive Groves
    Oh, Olive Groves

    Well, the MF and the MP

    They both are doubled
    Groves have a hindrance of one
    ‘though it’s not quite apparent,
    They are inherent
    And the T.E.M.’s one

    Some say that this rule’s inane

    But it’s part of the ASL game
    Oh, we’re talkin’ ‘bout Olive Groves
    Oh, Olive Groves

    ‘though they grow in the Mediterranean

    You find them in North Afrika too
    Rule A9 3 2
    Says AFVs in Groves
    Can claim wall advantage, that’s right

    And though it’s part of the ASL game

    The groves don’t see much play
    So just keep re-checking rule F13

    Readin’ ‘bout the Olive Groves
    Oh, Olive Groves

    The 2 Half-Squads is brought to you by Bounding Fire Productions and kind donations from listeners like you.
    1 hr 27 min
  • Episode 299: Toothless Gorilla in Manila

    Sword and Flame: Manila is here as you most likely already know.  We take a look in that big ole box and are wowed by the size of the map in there. Well it's folded up and in many sections, but when it is assembled it is BIG! You're going to need to play on the floor of your garage we thinks.  Once again our fans send us some entertaining and informative letters. We announce a new contest as we draw the winners of the old contests. We've got good ASL stuff to give away. Listen to find out how to get that East Side Gamers Dezign Pak 2. 

    Don't forget you can watch us on our Youtube channel.  


    SHOW TIMES
    1:00 - Some of the Last Banter?
    11:01 - Letters
    28:40 Contest Winners Announced
    33:05 What's in the Box?
    1:00:40 - Total Running Time
     

    SHOW LINKS
    Possum vs. Opossum
    Military Miniature Magazine 

    This episode brought to you by Bounding Fire Productions and our Patreon Supporters
    58 min
  • Episode 298: It’s The Bishop

    This episode is a must listen. Well, we think all of our episodes are must listens but what do we know? The most excellent ASLer Jim Bishop honors us with his presence and knowledge, and he provides us with a fascinating hour of Advanced Squad Leader talk.  

    Don't forget you can watch us on our Youtube channel.  

    SHOW TIMES
    1:00 - NO Banter
    1:01 - Jim Bishop
    1:00:40 - Total Running Time

    SHOW LINKS
    Jim's Amazing Blog

    This episode brought to you by Bounding Fire Productions and our Patreon Supporters
    1 hr 1 min
  • Episode 297: Caraway Seeds, Yum

    It's the return of Box Art Review.  We take a look at the artistic qualities of the new Hollow Legions

    cover art.  Ken Smith still has what it takes! In fact, he has gotten better. 

     

    The concealment rules are wrapped up here in part three, starting at rule 12.151 Searching and ending at 12.41 bypassing concealed units. 
     
    In the Box is The Very Best of March Madness scenario pack from the gents at Kansas City ASL.  Get a copy by joining our contest by sending a gmail to us with the subject line "They've Gone Mad!" by June 20th, 2022. 

    Don't forget you can watch us on our Youtube channel.  That is if you can stand a gander at our ugly mugs. 

    SHOW TIMES
    1:00 - Banter
    5:00 - Box Art Review
    19:25 - Rules
    41:10 - What's in the Box? 
    53:00 - Another Contest Announced
    58:40 - Total Running Time

    SHOW LINKS
    Ken Smith Art

    This episode brought to you by Bounding Fire Productions and our Patreons
    58 min

About The 2 Half-Squads

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The Advanced Squad Leader Podcast