
Sign up to save your podcasts
Or


The Heroes meet a new companion on the edge of Triel, and find Troll Ford drastically changed from when they were last there.
The Heroes search for clues in the burnt out Triel. A Stranger meets them at the edge of town
The heroes Take another loss as they make their way to Triel. Mor-Tor contemplates how many walking trees is a lot.
After the heroes grisly discovery in the dwarven vaults, things start going downhill after meeting the Plague King.
The Heroes make their way deeper into the old dwarven keep and come across a devastating discovery.
The Heroes stumble across an abandoned Dwarven Keep while searching for the Necromancer. Dusha spends some spell slots almost recklessly
Binding their wounds and getting a fresh look on the new day, Karl helps Mor-tor by digging a grave at the foot of a rapidly growing oak tree, before carrying on with their quest.
The heroes are locked tightly in a life or death battle with the Tree of Trepidation. Mor-tor is short a badly needed spell and the whole party is shaken.
If it's a fight they want, it's a fight they'll get! Now isn't the time to pull punches, MorTor needs to put away his flint and tinder, Kalypso gets to take her new blaster for a test drive, and gods be damned Karl, stop laying around!
The Heroes find out that sometimes warnings from ancient druids are actually warnings that should be heeded. Working their way deeper into the forest they come upon and ancient grove and bite off a bit more than they can chew.
From the publisher's feed