In this episode, we talk about the concept of "force protection," or how to keep your models alive long enough to accomplish their mission. We also talk about when to protect and when its OK to lose units and why HQ units are not always easy to keep alive.
Show Notes
Don't think in terms of trying to “make your points back” if you trade one unit for the same points. You always have to look at what a unit has the potential to do and what you will lose if it dies. Objective secured units have a value above their point cost.
How to keep units alive?
Deployment
* Pre-measure at deployment, what is the threat range? You are infinitely survivable with no range or sight
* Keep in reserve: reserve manipulations
MSU
* Having lots of small units that won’t impact your game if you lose them
* Force protection through numbers; can still accomplish a mission because you have redundancy
* Example: Space Marine Battlecompany
Deathstar
* Build an “unkillable” unit from parts
* Examples: Thunderwolf star, Seer Council, etc.
Speed
* Keep out of assault and shooting range; threat range
* Bikes with turbo boost, vehicles with fast movement
Extra bodies
* Beefing up units so that they cannot be easily killed in a single turn
* Using bubble wrap to keep the important units safe
Cover and LOS
Where do you put your HQs?
* When coming up with a list, always think about where to put your HQs to keep them safe
* ICs are highly un-resilient for their points compared to other units, need to be in a unit that will survive
Knowing when to protect, when to lose a unit