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The “Charm of Protection from Theft” is a protective charm written on yellow or red paper that reduces stealth success by 20% for intruders. It must be displayed on the door lintel and inflicts damage on removal by non-owners. The “Diamond Mace” is a magical item that discharges a powerful lightning bolt but has limited charges and can be sold for 1000 ch’ien. The “Drums of Thunder” allow the wearer to perform various
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Honor is paramount for a character, reflecting their worth,
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Today's podcast topic comes from LeroyD20 on X, he suggested a discussion about cursed items.
Cursed items. The bane of adventurers everywhere and the mischievous delight of dungeon masters. You know the drill—our plucky hero picks up a shiny new sword, only to find out it’s not so much “Sword of Slaying” as it is “Blade of Bondage.” But what makes cursed items so delightfully dangerous in AD&D isn’t just their effects—it’s the mystery surrounding them and the inherent gamble in figuring out what you’ve got. Enter the Identify spell.
Today's podcast is all about the Rod of Smiting. I wanted to discuss this Magical item, because I've seen some confusion surrounding it in regards to how its used and where it falls under for using it.
The Rod of Smiting is a +3 magic weapon that deals 4-11 damage (d8 + 3) to most enemies and has special effects against golems and outer plane creatures. Against golems, it inflicts 8-22 damage (2d8 + 6) and can completely destroy them on a roll of 20 or higher, but each hit drains a charge. For outer plane creatures, it also deals normal damage, but a roll of 20 or higher triples the damage and drains a charge. The rod cannot be recharged.
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The Cloak of Guarding is a gray woolen garment that becomes rigid upon impact, deflecting non-magical missiles and reducing damage from physical attacks. It withstands pressure until it absorbs 25 hit points of damage, after which it disintegrates. However, it offers no protection against heat, cold, or electrical attacks. It has a value of
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The article "Designing for Unique Wilderness Encounters" provides Dungeon Masters with tables and instructions to generate unique terrains and features for wilderness encounters. It focuses on integrating environmental diversity into gameplay by considering terrain types, grades, slopes, and features like streams, ponds, and vegetation. The goal is to create realistic and strategic battlefield setups, enhancing immersion in outdoor adventures.
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Key Insights
An interesting magical item from the AD&D Comic book 1989, issue 2.
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Key Insights
Solstice Fang is a powerful +2 longsword forged from rare silvery metal, designed specifically to combat undead creatures, particularly vampires. Crafted by the Order of the Dawn during a solar eclipse, it features magical properties that enhance its effectiveness against the undead. However, wielding it comes with a curse, causing the user to experience visions of the undead’s final moments, weakening their resolve over time.
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The Wand of Enemy Detection is an underappreciated magic item in AD&D, useful for detecting hostile intent and enhancing gameplay strategies.
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On today's podcast, I decided to explore the Thorn Curse from the Halloween movies and how it could be used in your campaign.
In the isolated village of Thornbrook, strange deaths and ominous signs lead players to investigate a dark curse tied to the Thorn Mark, which forces one family member to sacrifice kin for the village’s survival. As the players uncover the curse’s history and face moral dilemmas involving Eldric Thorn and his descendants, they must ultimately decide whether to end the curse or pass it on, facing the consequences of their choice.
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