Wednesday, May 29, 2019
Episode 65
Welcome to The Board Game Workshop
2019 Design Contest
https://theboardgameworkshop.com/design-contest-2019/
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Cory
twitter.com/corymuddiman
[email protected]
Chris Anderson
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www.BlueCubeBoardGames.com
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Inventors
Chris Turner
Vegan Al
Brad Bachelor
Rosco Schock
Vas Kottas
Cory Muddiman
Tinkerers
Benjamin Begeal
Grävling
theTrueMikeBrown
Jorge Zhang
Rob Greanias
Chris Backe
Jeff Johnston
The Board Game Workshop is the official podcast of The Indie Game Report
https://www.theindiegamereport.com
Music
"Bit Shift" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
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Transcript
Music: 00:00 [Music].
Chris: 00:13 Welcome to the board game workshop. I'm your host, Chris Anderson and this contributor episode. Cory talks about how games evoke feelings and that's all we have for contributors. So I'm going to do an extended intro and talk about the show a little bit.
Chris: 00:28 So the design contest is going well. We've got a month left of judging round one from today. Uh, just sent out a reminder email to the judges, so got a little bit more judging done today. Then the past couple weeks they had a very strong start but it's been tapering off is some judges finish up and schedules get busier we're almost to the number of feedback forms we had last year. So I think we will pass that and hopefully get at least 10 judges on each game. It'd be nice if we could hit 15 each, but we will see how much judging we get done in the next month. You know, the end of the school year. It can be very busy for some people's schedules, mine included. It's tough to find the free time to get to more judging. We are still accepting more judges. If you want to join in, there's still a month to go for around one, like I said, so plenty of time to get in a few feedback forms if you want and to also round two and then round three is local judging. So if you're in the southern New England area or further and feel like going on a trip to judge for a day, we'll be setting up some in person play tests for the finalists to actually play he games. And uh, do some extensive testing and feedback for around three. As you might notice from this episode only have one contributor. I am looking for more contributor segments, so if you would like to send in a segment, feel free to email me at [email protected]. Um, pretty much any segment that helps game creators in some way will be accepted and keep it family friendly. If you've listened to other contributor segments, you have a pretty good idea of the types of things people have done. But anything about your perspective on game design or advice conventions, advice on design, advice on publishing, stories of just going through the design process for your game. All sorts of stuff are welcome.
Chris: 02:30 Lately I've been thinking about changing the format of the show. Scheduling the round table episodes can get very difficult matching up four people's schedules usually in multiple time zones. I really enjoy them when we can finally get them together. But getting those set up, has been more difficult recently. Also like this episode, the contributor segments aren't always enough to fill what I would like to be