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Keith Baker of Twogether studios gives a presentation on World Building.
01:45 - Introduction - my history in gaming
02:26 - WOTC buying TSR and origins of Eberron
08:10 - Core elements of Eberron, how to build a world from there?
13:40 - Setting Eberron apart
15:45 - How does a setting affect the mechanics?
22:30 - How different systems empower you to tell different stories
28:15 - Phoenix Dawn Command discussion
34:25 - What is the story we're trying to tell?
40:00 - Handling travel 44:43 - Fan interpretation of content
47:30 - Playing your class
52:15 - Eberron minis
54:15 - Cause for the day of mourning?
58:45 - How to tell original stories with pre-con books
62:00 - Designing worlds and environments for the story you want to tell
Thank you to Platypus Con, find out more about Alaska's biggest tabletop gaming convention here: http://www.platypusgaming.org OTHER HOT LINKS: Our Site - www.cardboardherald.com Our Video Channel - https://www.youtube.com/TheCardboardHerald Our Twitter - https://twitter.com/CardboardHerald Our Patreon - https://www.patreon.com/user?u=9669551
I chat with designer Michael Dunsmore about his new gig with John Brieger Game Development Studio. Thank you to Platypus Con, find out more about Alaska's biggest tabletop gaming convention here: http://www.platypusgaming.org
OTHER HOT LINKS:
Our Site - www.cardboardherald.com
Our Video Channel - https://www.youtube.com/TheCardboardHerald
Our Twitter - https://twitter.com/CardboardHerald
Our Patreon - https://www.patreon.com/user?u=9669551
01:17 - Humble beginnings with Fresco
05:25 - Opening a game & comic shop
07:33 - Joining Keymaster Games
10:41 - Partnering with 59 Parks
13:43 - PARKS: Nightfall
14:51 - Expanding an already cohesive game
17:58 - More divergent gameplay?
20:25 - PARKS: Memories
24:14 - The biggest hurdle in development
27:16 - Running Iron
31:27 - Firebreak
32:18 - Australian wildfires impacting direction?
33:47 - What makes Keymaster unique?
HOT LINKS: Our Site - https://www.cardboardherald.com Our Video Channel - https://www.youtube.com/TheCardboardHerald Our Twitter - https://twitter.com/CardboardHerald Our Patreon - https://www.patreon.com/user?u=9669551
I talk with my friend, game designer and Winsmith Games co-owner, David Smith. You can find David’s debut game 10 Gallon Tank on kickstarter RIGHT NOW.
HOT LINKS:
Our Site - https://www.cardboardherald.com
Our Video Channel - https://www.youtube.com/TheCardboardHerald
Our Twitter - https://twitter.com/CardboardHerald
Our Patreon - https://www.patreon.com/user?u=9669551
This interview was from a bit back (speaking of which, I recommend you check out the video channel for tightly produced video interviews released typically much earlier than the podcast). Anyway, it was a great conversation about Tapestry BEFORE it came out. I have a feeling that our conversation would have been a whole other thing if it were post release (though equally as pleasant, I’m sure). Anyway, hope you dig it.
00:52 - Plans to grow Stonemaier
03:23 - Feelings on the precipice of Tapestry
04:34 - Origins of the game - Sculpts informing mechanical decisions
06:37 - Controversy over Tapestry price
13:11 - Design & Development - What is the killer feature of the game
16:29 - Most surprising thing to come out of blind playtesting
17:57 - The conflict between gamer Jamey and designer/publisher Jamey
19:11 - How have you evolved as a designer?
21:14 - Reflections on Charterstone
26:19 - Planning the Tapestry rollout and media schedule
27:10 - Tapestry rulebook & becoming the Apple of boardgames
30:00 - Any plans for a Stonemaier cooperative game?
32:04 - Reserving content for expansions
35:13 - How is Stonemaier preparing for a potential Tariff war?
38:42 - What are you doing for fun these days?
41:10 - Making time for fun outside of work
43:14 - How / When / Where can people find Tapestry?
HOT LINKS:
Our Site - https://www.cardboardherald.com
Our Video Channel - https://www.youtube.com/TheCardboardHerald
Our Twitter - https://twitter.com/CardboardHerald
Our Patreon - https://www.patreon.com/user?u=9669551
ErinRose and Dean are the wonderful creators of this awesome show. Meeple People is an ongoing comedy-drama webseries about a group of board gamers.
00:40 - Respective roles on the show
02:55 - Are the characters based on real people?
04:36 - Joining a group in life and the show
05:38 - What makes this hobby a good platform for drama?
07:36 - Elevator pitch for the show
08:41 - Why such short episodes
10:32 - Why handheld camera work?
12:08 - Production catastrophes?
14:32 - Writer / actor from the get-go?
16:02 - Funding and payoff
18:43 - Dean's gaming origin story
19:58 - Laughing with VS. Laughing at nerds
23:12 - Inherent inclusion of the hobby
25:49 - Capturing authenticity
HOT LINKS:
Meeple People Show - https://www.youtube.com/user/TheGr8Indoors
Our Site - https://www.cardboardherald.com
Our Video Channel - https://www.youtube.com/TheCardboardHerald
Our Twitter - https://twitter.com/CardboardHerald
Our Patreon - https://www.patreon.com/user?u=9669551
Missed our video interview with Dustin Freund, designer of The Ghosts Betwixt? Time to catch the audio on our podcast feed and learn more about how this game is the culmination of a creative soul.
00:20 - Why "Innocent Traveler" Games?
01:23 - It all starts with Electronica
03:08 - Overview of The Ghosts Betwixt
10:34 - The audacity to say "I can make a board game"
15:21 - Putting creative work out there
18:46 - Who do you rely on to stay resilient?
22:18 - Steps to take for a relaunch
24:05 - What makes boardgames the right platform for this story?
HOT LINKS:
The Ghosts Betwixt KS - http://kck.st/2kOQfsT
Our Site - https://www.cardboardherald.com
Our Video Channel - https://www.youtube.com/TheCardboardHerald
Our Twitter - https://twitter.com/CardboardHerald
Our Patreon - https://www.patreon.com/user?u=9669551
Board Game Design Lab’s Gabe Barrett comes back to the show to talk about his newly launched kickstarter, Hunted, a 2-game solo adventure. Check it out here: https://www.kickstarter.com/projects/gabebarrett/hunted
HOT LINKS:
Our Site - https://www.cardboardherald.com
Our Video Channel - https://www.youtube.com/TheCardboardHerald
Our Twitter - https://twitter.com/CardboardHerald
Our Patreon - https://www.patreon.com/user?u=9669551
Our interview with Ruins of Mars designer Don Riddle
03:19 - Thematic resonance in Ruins of Mars
05:08 - Why a rondel?
10:59 - From custom MTG Maker to Game Designer
16:54 - The help of local / online game design communities
19:57 - Solo mode?
20:32 - Killer feature of the game
21:59 - Biggest challenges during development?
23:44 - One skill aspiring designers must hone
HOT LINKS:
Our Site - www.cardboardherald.com
Our Video Channel - https://www.youtube.com/TheCardboardHerald
Our Twitter - https://twitter.com/CardboardHerald
Our Patreon - https://www.patreon.com/user?u=9669551
Sorry for the weird processed audio quality on my track. Had a snafu during recording that's all fixed now. Peter's audio sounds great though, so I hope you dig it!
00:31 - Origins of Tiny Towns
03:49 - Always strive to be a game designer?
06:18 - Pitching to AEG
10:56 - Development of Master Builder & Town Hall Variant
15:13 - Do you have a favorite building?
16:44 - Designing for player experience?
20:55 - Tiny Towns Fortune (upcoming expansion)
23:49 - Players who struggle with spacial reasoning
25:28 - Hard earned lessons in game design
27:50 - Highlights of Success
HOT LINKS:
Our Site - https://www.cardboardherald.com
Our Video Channel - https://www.youtube.com/TheCardboardHerald
Our Twitter - https://twitter.com/CardboardHerald
Our Patreon - https://www.patreon.com/user?u=9669551
From the publisher's feed