The Cardboard Herald

The Cardboard Herald

By Jack Eddy
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The Cardboard Herald episodes

  • Bonus Episode - World Building with Keith Baker (Creator of Eberron) - Panel at Platypus Con 2020

    Keith Baker of Twogether studios gives a presentation on World Building.
    01:45 - Introduction - my history in gaming
    02:26 - WOTC buying TSR and origins of Eberron
    08:10 - Core elements of Eberron, how to build a world from there?
    13:40 - Setting Eberron apart
    15:45 - How does a setting affect the mechanics?
    22:30 - How different systems empower you to tell different stories
    28:15 - Phoenix Dawn Command discussion
    34:25 - What is the story we're trying to tell?
    40:00 - Handling travel 44:43 - Fan interpretation of content
    47:30 - Playing your class
    52:15 - Eberron minis
    54:15 - Cause for the day of mourning?
    58:45 - How to tell original stories with pre-con books
    62:00 - Designing worlds and environments for the story you want to tell

    Thank you to Platypus Con, find out more about Alaska's biggest tabletop gaming convention here: http://www.platypusgaming.org OTHER HOT LINKS: Our Site - www.cardboardherald.com Our Video Channel - https://www.youtube.com/TheCardboardHerald Our Twitter - https://twitter.com/CardboardHerald Our Patreon - https://www.patreon.com/user?u=9669551

    1 hr 10 min
  • Episode 145 - Michael Dunsmore; Professional Game Developer

    I chat with designer Michael Dunsmore about his new gig with John Brieger Game Development Studio. Thank you to Platypus Con, find out more about Alaska's biggest tabletop gaming convention here: http://www.platypusgaming.org

    OTHER HOT LINKS:
    Our Site - www.cardboardherald.com
    Our Video Channel - https://www.youtube.com/TheCardboardHerald
    Our Twitter - https://twitter.com/CardboardHerald
    Our Patreon - https://www.patreon.com/user?u=9669551

    17 min
  • Episode 144 - Jennifer Graham-Macht - From LFGS owner to Keymaster Games PR

    01:17 - Humble beginnings with Fresco
    05:25 - Opening a game & comic shop
    07:33 - Joining Keymaster Games
    10:41 - Partnering with 59 Parks
    13:43 - PARKS: Nightfall
    14:51 - Expanding an already cohesive game
    17:58 - More divergent gameplay?
    20:25 - PARKS: Memories
    24:14 - The biggest hurdle in development
    27:16 - Running Iron
    31:27 - Firebreak
    32:18 - Australian wildfires impacting direction?
    33:47 - What makes Keymaster unique?

    HOT LINKS: Our Site - https://www.cardboardherald.com Our Video Channel - https://www.youtube.com/TheCardboardHerald Our Twitter - https://twitter.com/CardboardHerald Our Patreon - https://www.patreon.com/user?u=9669551

    39 min
  • Episode 143 - David Smith of Winsmith Games

    I talk with my friend, game designer and Winsmith Games co-owner, David Smith. You can find David’s debut game 10 Gallon Tank on kickstarter RIGHT NOW.

    HOT LINKS:

    Our Site - https://www.cardboardherald.com

    Our Video Channel - https://www.youtube.com/TheCardboardHerald

    Our Twitter - https://twitter.com/CardboardHerald

    Our Patreon - https://www.patreon.com/user?u=9669551

    38 min
  • Episode 142 - Jamey Stegmaier Talks Tapestry

    This interview was from a bit back (speaking of which, I recommend you check out the video channel for tightly produced video interviews released typically much earlier than the podcast). Anyway, it was a great conversation about Tapestry BEFORE it came out. I have a feeling that our conversation would have been a whole other thing if it were post release (though equally as pleasant, I’m sure). Anyway, hope you dig it.

    00:52 - Plans to grow Stonemaier

    03:23 - Feelings on the precipice of Tapestry

    04:34 - Origins of the game - Sculpts informing mechanical decisions

    06:37 - Controversy over Tapestry price

    13:11 - Design & Development - What is the killer feature of the game

    16:29 - Most surprising thing to come out of blind playtesting

    17:57 - The conflict between gamer Jamey and designer/publisher Jamey

    19:11 - How have you evolved as a designer?

    21:14 - Reflections on Charterstone

    26:19 - Planning the Tapestry rollout and media schedule

    27:10 - Tapestry rulebook & becoming the Apple of boardgames

    30:00 - Any plans for a Stonemaier cooperative game?

    32:04 - Reserving content for expansions

    35:13 - How is Stonemaier preparing for a potential Tariff war?

    38:42 - What are you doing for fun these days?

    41:10 - Making time for fun outside of work

    43:14 - How / When / Where can people find Tapestry?

    HOT LINKS:

    Our Site - https://www.cardboardherald.com

    Our Video Channel - https://www.youtube.com/TheCardboardHerald

    Our Twitter - https://twitter.com/CardboardHerald

    Our Patreon - https://www.patreon.com/user?u=9669551

    45 min
  • Episode 141 - Dean Donofrio and ErinRose Widner are Meeple People

    ErinRose and Dean are the wonderful creators of this awesome show. Meeple People is an ongoing comedy-drama webseries about a group of board gamers.

    00:40 - Respective roles on the show

    02:55 - Are the characters based on real people?

    04:36 - Joining a group in life and the show

    05:38 - What makes this hobby a good platform for drama?

    07:36 - Elevator pitch for the show

    08:41 - Why such short episodes

    10:32 - Why handheld camera work?

    12:08 - Production catastrophes?

    14:32 - Writer / actor from the get-go?

    16:02 - Funding and payoff

    18:43 - Dean's gaming origin story

    19:58 - Laughing with VS. Laughing at nerds

    23:12 - Inherent inclusion of the hobby

    25:49 - Capturing authenticity

    HOT LINKS:

    Meeple People Show - https://www.youtube.com/user/TheGr8Indoors

    Our Site - https://www.cardboardherald.com

    Our Video Channel - https://www.youtube.com/TheCardboardHerald

    Our Twitter - https://twitter.com/CardboardHerald

    Our Patreon - https://www.patreon.com/user?u=9669551

    30 min
  • Episode 140 - Dustin Freund and the Haunting of The Ghosts Betwixt

    Missed our video interview with Dustin Freund, designer of The Ghosts Betwixt? Time to catch the audio on our podcast feed and learn more about how this game is the culmination of a creative soul.

    00:20 - Why "Innocent Traveler" Games?

    01:23 - It all starts with Electronica

    03:08 - Overview of The Ghosts Betwixt

    10:34 - The audacity to say "I can make a board game"

    15:21 - Putting creative work out there

    18:46 - Who do you rely on to stay resilient?

    22:18 - Steps to take for a relaunch

    24:05 - What makes boardgames the right platform for this story?

    HOT LINKS:

    The Ghosts Betwixt KS - http://kck.st/2kOQfsT

    Our Site - https://www.cardboardherald.com

    Our Video Channel - https://www.youtube.com/TheCardboardHerald

    Our Twitter - https://twitter.com/CardboardHerald

    Our Patreon - https://www.patreon.com/user?u=9669551

    30 min
  • Episode 139 - Gabe Barrett has you hunted; alone

    Board Game Design Lab’s Gabe Barrett comes back to the show to talk about his newly launched kickstarter, Hunted, a 2-game solo adventure. Check it out here: https://www.kickstarter.com/projects/gabebarrett/hunted

    HOT LINKS:

    Our Site - https://www.cardboardherald.com

    Our Video Channel - https://www.youtube.com/TheCardboardHerald

    Our Twitter - https://twitter.com/CardboardHerald

    Our Patreon - https://www.patreon.com/user?u=9669551

    35 min
  • Episode 138 - Rondels, Community, and Ruins of Mars with Don Riddle

    Our interview with Ruins of Mars designer Don Riddle

    03:19 - Thematic resonance in Ruins of Mars

    05:08 - Why a rondel?

    10:59 - From custom MTG Maker to Game Designer

    16:54 - The help of local / online game design communities

    19:57 - Solo mode?

    20:32 - Killer feature of the game

    21:59 - Biggest challenges during development?

    23:44 - One skill aspiring designers must hone

    HOT LINKS:

    Our Site - www.cardboardherald.com

    Our Video Channel - https://www.youtube.com/TheCardboardHerald

    Our Twitter - https://twitter.com/CardboardHerald

    Our Patreon - https://www.patreon.com/user?u=9669551

    28 min
  • Episode 137 - Tiny Towns Designer Peter McPherson

    Sorry for the weird processed audio quality on my track. Had a snafu during recording that's all fixed now. Peter's audio sounds great though, so I hope you dig it!

    00:31 - Origins of Tiny Towns
    03:49 - Always strive to be a game designer?
    06:18 - Pitching to AEG
    10:56 - Development of Master Builder & Town Hall Variant
    15:13 - Do you have a favorite building?
    16:44 - Designing for player experience?
    20:55 - Tiny Towns Fortune (upcoming expansion)
    23:49 - Players who struggle with spacial reasoning
    25:28 - Hard earned lessons in game design
    27:50 - Highlights of Success

    HOT LINKS:

    Our Site - https://www.cardboardherald.com
    Our Video Channel - https://www.youtube.com/TheCardboardHerald
    Our Twitter - https://twitter.com/CardboardHerald
    Our Patreon - https://www.patreon.com/user?u=9669551

    0 min

About The Cardboard Herald

From the publisher's feed

An in depth look at games, gamers, and why we play