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Following up with a bit more solo talk for your brain.
01:09 - What makes a good solo game?
01:27 - Type 1 - Multiplayer Solitaire
03:02 - Type 2 - Automated Opponents
04:53 - Type 3 - Cooperative Games
Games I've been playing:
06:38 - Gloomhaven
08:18 - Viticulture
09:58 - Animal Kingdoms
HOT LINKS: Our Site - https://www.cardboardherald.com
Our Video Channel - https://www.youtube.com/TheCardboardHerald
Our Twitter - https://twitter.com/CardboardHerald
Our Patreon - https://www.patreon.com/user?u=9669551
*Note, you get images of many spirit boards in the video version on youtube right here - https://youtu.be/AFzxRMMVd-E * We get some nitty gritty on the design and development of the upcoming Spirit Island expansion, and to know how Eric made such a bold leap from that to the 15 minute realtime spacial dexterity puzzle "For Science".
01:00 - What's been going on since the Jagged Earth Kickstarter?
04:07 - Spirits left on the cutting room floor?
07:44 - Iterating spirits during development
16:30 - Are you "spirit cursed"?
18:32 - Design, testing and balance changes
23:03 - Making major powers cinematic
31:00 - Involvement in the digital adaption
36:05 - What is For Science!
39:16 - What makes an "Eric Reuss" joint?
42:23 - Still designing & pitching games?
45:11 - Expectations of being the "Spirit Island" guy
48:44 - What genre of game would you most like to design next?
HOT LINKS:
Jagged Earth KS - https://www.kickstarter.com/projects/gtgames/spirit-island-jagged-earth
For Science! KS - https://www.kickstarter.com/projects/zonedout/for-science
Spirit Island Digital - https://www.handelabra.com/spiritisland
Our Site - https://www.cardboardherald.com
Our Video Channel - https://www.youtube.com/TheCardboardHerald
Our Twitter - https://twitter.com/CardboardHerald
Our Patreon - https://www.patreon.com/user?u=9669551
Rita’s next project The Emerald Flame will be hitting kickstarter May 27th, so we thought it was a good opportunity to get down and deep into her prior box of madness, The Tale of Ord. There are spoilers abound, so you are warned, but if you haven’t had a chance to play, don’t worry too much as TTOO is likely to never be produced again. Follow the kickstarter here: https://www.kickstarter.com/projects/postcurious/the-emerald-flame
HOT LINKS:
Our Site - https://www.cardboardherald.com
Our Video Channel - https://www.youtube.com/TheCardboardHerald
Our Twitter - https://twitter.com/CardboardHerald
Our Patreon - https://www.patreon.com/user?u=9669551
As promised, here's our casual stream of consciousness on solo games # 1 except now in audio form so you can mow your lawn or whatever.
01:20 - Why should you play solo games?
09:17 - Why I'm playing more solo games
10:28 - Wingspan
11:27 - Root
12:43 - Shadows of Kilforth
13:49 - Everdell Bellfaire & Spirecrest
14:59 - Clans of Caledonia
16:55 - Tiny Towns
17:42 - Spirit Island
20:10 - Solo plans for the future
HOT LINKS: Our Site - https://www.cardboardherald.com
Our Video Channel - https://www.youtube.com/TheCardboardHerald
Our Twitter - https://twitter.com/CardboardHerald
Our Patreon - https://www.patreon.com/user?u=9669551
Tuomas and I talk epics, Tolkien, and Kalewala: Tale of Sampo, launching April 13 on Kickstarter.
01:16 - What is the Kalevala?
04:01 - How pervasive is the Kalevala in Finland?
06:16 - What makes this an ideal setting for a game?
08:40 - What is the overall flow of the game?
12:06 - What stage of completion is the game?
13:44 - Experience as a game designer
15:33 - Kalewala vs. Kalevala
17:31 - Unique challenges publishing from Finland?
19:30 - Action items moving forward?
23:05 - Hidden movement and approachability
28:37 - What is the killer moment in this game?
HOT LINKS:
Our Site - www.cardboardherald.com
Our Video Channel - https://www.youtube.com/TheCardboardHerald
Our Twitter - https://twitter.com/CardboardHerald
Our Patreon - https://www.patreon.com/user?u=9669551
Walking through 13 years in 13 minutes. Lots to unpack here, would love to hear your thoughts.
Link to vid for visual companion: https://youtu.be/86-CyHYv5Sg
00:42 - Foundation of Asmodee
02:32 - The Age of Acquisition
04:56 - Worldwide Distribution & PAI
05:38 - Recent Layoffs
06:34 - Component Replacement
09:25 - Plaid Hat Goes Indie (Again)
10:19 - Price Hike
10:52 - Where Does That Leave Us?
HOT LINKS: Our Site - www.cardboardherald.com Our
Video Channel - https://www.youtube.com/TheCardboardHerald
Our Twitter - https://twitter.com/CardboardHerald
Our Patreon - https://www.patreon.com/user?u=9669551
Talking about the hot new entries in the Gloomhaven series, and about the changes from then to now with the founder himself, Isaac Childres.
01:02 - COVID Impacts on Frosthaven
04:21 - The Gloomhaven phenomenon and managing expectations
09:31 - Prepping for Jaws of The Lion Retail Release
12:31 - Unique challenges in JoTL Design & Development
17:20 - Design approach to Frosthaven
24:11 - Could Frosthaven become the new, definitive edition?
29:05 - Unique approaches to characters
31:46 - Legacy elements
35:14 - Changes to campaign structure?
37:48 - Adjusting to “boardgame celebrity” status
41:57 - Open ended city building in Frosthaven
46:24 - How do the seasons & weather affect the game?
48:14 - Fail forward games?
50:20 - Most challenging aspect in designing Frosthaven
53:17 - If you weren’t the “Gloomhaven guy”
56:28 - Expanding the 3 pillars of Gloomhaven
HOT LINKS:
Our Site - www.cardboardherald.com
Our Video Channel - https://www.youtube.com/TheCardboardHerald\
Our Twitter - https://twitter.com/CardboardHerald
Our Patreon - https://www.patreon.com/user?u=9669551
A bonus episode to keep you company during your social distancing. Thank you to Platypus Con for bringing up Mike Selinker. We’ll have a regularly scheduled interview next week.
03:30 Introduction
08:20 - Finding the fun in your games
10:20 - What is elegance?
12:40 - The long process of designing Apocrypha
15:00 - What are my game’s 3 things?
16:40 - Vetting your games
21:30 - What I look for in a designer
22:50 - Q: Once you have an idea, where do you go from there?
34:00 - Q: What about when a game design is cost prohibitive?
38:40 - Q: Do you ever work on video games?
41:15 - Q: How do you reduce setup time on games?
46:45 - Q: Can you tutorialize a board game?
50:10 - Q: Advice for breaking into the industry?
53:40 - Q: How protective are you as a game designer?
To watch us have this chat with supporting imagery, check out the vid here: https://youtu.be/Ntv_TCtH4Fs
I spend some time talking about Plaid Hat's shocking separation from Asmodee and their plans for the future.
00:45 - How long has splitting from Asmodee been in the cards?
04:50 - Saying goodbye to friends and IPs
06:48 - The early spirit of Plaid Hat Games
12:28 - Colby & Isaac
17:40 - Plaid Hat Ideals
24:57 - Jerry Hawthorne's next project
30:07 - Did staff know about the separation?
31:52 - What does "a crossroads game" mean now as opposed to 2012?
33:18 - Forgotten Waters Overview
38:12 - App integration in Forgotten Waters
43:23 - Summoner Wars 2nd Edition Development
49:39 - New Summoner Wars factions
HOT LINKS:
Our Site - www.cardboardherald.com
Our Video Channel - https://www.youtube.com/TheCardboardHerald
Our Twitter - https://twitter.com/CardboardHerald
Our Patreon - https://www.patreon.com/user?u=9669551
From the publisher's feed