The Cardboard Herald

The Cardboard Herald

By Jack Eddy
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The Cardboard Herald episodes

  • Review - First Look at Dungeons & Dragons: Onslaught

    00:00 - Intro

    01:06 - What is this game

    02:41 - Scope & modernization

    03:42 - Things I really like starting with initiative

    05:02 - Character management

    07:41 - Attacking, AC & modifiers

    08:13 - Aesthetic & Presentation

    09:04 - What didn't work starting with weird points optimizing

    10:34 - A couple mechanical quibbles

    11:32 - Final Thoughts & the cooperative elephant

    Links:

    Our Site - https://www.cardboardherald.com

    Our Video Channel - https://www.youtube.com/TheCardboardHerald

    Our Twitter - https://twitter.com/CardboardHerald

    Our Patreon - https://www.patreon.com/user?u=9669551

    15 min
  • Review - Dulce is a dizzying cascade of synergies & sweets

    00:00 - Intro

    00:31 - Scope of the game

    01:42 - Using cards

    04:31 - The greatest joy of the game

    05:40 - The crunch

    07:06 - Final Thoughts

    Links:

    Our Site - https://www.cardboardherald.com

    Our Video Channel - https://www.youtube.com/TheCardboardHerald

    Our Twitter - https://twitter.com/CardboardHerald

    Our Patreon - https://www.patreon.com/user?u=9669551

    10 min
  • From Hyperspace to Ahoy with Designer Greg Loring-Albright - TCbH Interview

    00:00 - Intro & reactions to Ahoy at GenCon

    02:14 - Ahoy's origins as Hyperspace Smuggler

    06:07 - Pitching the game to publishers

    10:53 - Early game inspirations

    14:45 - Signing the game with Leder

    18:11 - The internal development process

    24:37 - Meeting a game on it's own terms

    28:02 - Revolutionary approach?

    29:40 - Future of Ahoy

    33:18 - What's next for Greg?

    Links:

    Our Site - https://www.cardboardherald.com

    Our Video Channel - https://www.youtube.com/TheCardboardHerald

    Our Twitter - https://twitter.com/CardboardHerald

    Our Patreon - https://www.patreon.com/user?u=9669551

    37 min
  • Talking Junk Drawer with David Smith & Travis Winstead of Winsmith Games - TCbH Interviews

    Junk Drawer KS here: https://www.kickstarter.com/projects/junkdrawergame/junk-drawer

    Our review here: https://youtu.be/IuyMZyWOWt0

    00:00 - Intro

    02:37 - Demo'ing at GenCon

    07:29 - Design & development

    10:44 - No player interaction = puzzle not game?

    16:05 - Feelings on the campaign

    23:37 - How KS has changed since the pandemic

    29:40 - What's on the horizon?

    Links:

    Our Site - https://www.cardboardherald.com

    Our Video Channel - https://www.youtube.com/TheCardboardHerald

    Our Twitter - https://twitter.com/CardboardHerald

    Our Patreon - https://www.patreon.com/user?u=9669551

    38 min
  • Justin Kemppainen on Leviathan Wilds, Storytelling, Game Design & Moon Crab Games - TCbH Interview

    Please note that there are prototype game images, gifs, and screenshots from the available rulebook that are all subject to change. Links to all the important stuff below.

    00:00 - Intro

    01:07 - Entry point into game design

    02:36 - FFG / Z-Man vets forming Moon Crab

    05:08 - Why not pitch?

    07:21 - Leviathan Wilds = Shadow of the Colossus + Gloomhaven?

    10:31 - How the AI Works

    13:19 - Dungeon Crawl Trends

    18:03 - Reward structure & the great fail-forward debate

    23:02 - Transitioning from established to new IPs

    28:35 - Visual design for the world

    32:27 - Biggest iteration (so far)

    35:58 - Future Moon Crab projects

    Moon Crab Links:

    Leviathan Wilds Rulebook: https://docs.google.com/document/d/1VmXlouus0QL6wE2-DBEDhGq54fGPHRDFfgsMTa0maig/edit?usp=sharing

    Leviathan Wilds TTS Mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2757524665

    Our Links:

    Our Site - www.cardboardherald.com

    Our Video Channel - https://www.youtube.com/TheCardboardHerald

    Our Twitter - https://twitter.com/CardboardHerald

    Our Patreon - https://www.patreon.com/user?u=9669551

    43 min
  • Talking Bloc by Bloc: Uprising with Designers T.L. Simons & Greg Loring-Albright

    Recorded this audio interview in anticipation of their Gamefound launch on February 15, 2022, back it here: https://gamefound.com/projects/draft/zxc58ag7firw48g1aggj8ue80qo

    00:00 - Intro & Why switching to Gamefound?

    04:33 - Risks in leaving Kickstarter?

    09:47 - Revamping the game & getting Greg on-board

    14:18 - Design ambitions for Uprising

    23:06 - Anticipating backlash?

    33:34 - Ambition to change minds

    40:00 - Outro

    Links:

    Our Site - https://www.cardboardherald.com

    Our Video Channel - https://www.youtube.com/TheCardboardHerald

    Our Twitter - https://twitter.com/CardboardHerald

    Our Patreon - https://www.patreon.com/user?u=9669551

    42 min
  • Nicolas Fournier on Megapulse and adapting high-energy racing into a tabletop game - TCbH Interview

    Megapulse just launched, go check it out here: https://www.kickstarter.com/projects/orion-games/megapulse?ref=discovery&term=megapulse

    00:00 - Intro & International Travel in 2021

    04:20 - The Megapulse Mega Pitch

    07:35 - How to convey momentum in a turn-based board game

    10:44 - Rubber banding

    14:10 - Scaling player counts

    16:21 - Going full-time with Orion Games?

    18:25 - French-Canadian Tabletop Gaming Scene

    22:45 - COVID & Conventions

    28:16 - Most challenging aspect of development?

    Links:

    Our Site - https://www.cardboardherald.com

    Our Video Channel - https://www.youtube.com/TheCardboardHerald

    Our Twitter - https://twitter.com/CardboardHerald

    Our Patreon - https://www.patreon.com/user?u=9669551

    34 min
  • Bruno Cathala on designing during a pandemic, solo gaming & the future of Cyclades - TCbH Interviews

    Talking with one of my favorite designers of all time. I knew that he couldn't share much on Cyclades so I didn't press the issue but I'm glad we got the info we did!

    00:00 - Quarantine impact on game design

    05:52 - Prototyping & adapting to TTS

    08:56 - Thoughts on Solo Gaming

    14:34 - Authorial Intent & Fan Variants

    19:30 - When to bring in other designers

    23:09 - Trek 12

    28:11 - Starting a design from theme, mechanism or component

    29:20 - Competing with yourself?

    33:47 - New edition of Cyclades

    39:55 - Kingdomino: Origins

    43:55 - Nicodemus

    Links:

    Our Site - https://www.cardboardherald.com

    Our Video Channel - https://www.youtube.com/TheCardboardHerald

    Our Twitter - https://twitter.com/CardboardHerald

    Our Patreon - https://www.patreon.com/user?u=9669551

    49 min
  • From film maker to game creator, Malachi Rempen talks Roll Camera & B Movie - TCbH Interviews

    Roll Camera's new expansion hits kickstarter this week! Check it out at these links: https://bit.ly/2VAFmNM & Keen Bean Studio: www.keenbean.studio

    00:00 - Intro

    01:56 - Unique considerations when doing it all yourself

    06:40 - Why fly solo

    10:30 - Studying games vs film

    14:44 - Capturing the actual film industry

    21:02 - Compromising theme for game design

    29:09 - Going full-time & avoiding retail

    34:59 - Fairly representing B Movies

    41:15 - How bringing in a developer helped

    Links:

    Our Site - https://www.cardboardherald.com

    Our Video Channel - https://www.youtube.com/TheCardboardHerald

    Our Twitter - https://twitter.com/CardboardHerald

    Our Patreon - https://www.patreon.com/user?u=9669551

    45 min

About The Cardboard Herald

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An in depth look at games, gamers, and why we play