The Codec Call

The Codec Call

By Codec MomentsLeisureVideo Games
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The Codec Call episodes

  • They’re Creepy and they’re Kooky


    It's the 31st October 2017 so that means it's Halloween, and we are obligated under all rules of recording and publishing to put out an appropriately themed episode.  That doesn't mean we have to churn out the same piece of content each year though, no.  We definitely wouldn't do that ;-)... but we would hit you with bad puns galore in the first couple of minutes.  You have been warned.



    In this special instalment of the Codec Moments Podcast, Andy and Matt talk about:

    * their favourite spooky and creepy games
    * that Andy's a wuss when it comes to horror titles
    * the demise of Visceral Games
    * what we'll be streaming on Halloween... hint, Andy will crap himself (again)
    * and a seasonally appropriate quiz.

    As usual, if you have anything to say about what you've heard - or you just want to berate us for leaving Silent Hill out of the favourites list - hit us up on Twitter or Facebook so we know what you think.

        
    36 min
  • Let’s Hear Those Engines Roar

    It’s been a good couple of months for racing games.  Whatever your passion there’s probably been something released that you can get into the cockpit of: rallying, Formula 1, karting, track racing, supercars, hypercars, normal cars… it’s all been put out there to satisfy your need for speed (and there’s another one of those coming soon too).  To celebrate this cacophony of cars we chatted with Ali Cornwall about Project CARS 2, Forza 7 and GT Sport, amongst other games.

    In this episode of the Codec Moments Podcast, Matt, Andy and special guest Ali discuss:

    • their love of racing games but the lack of time to play them (or skill in Andy’s case)
  • Project CARS 2‘s hardcore approach
  • Forza 7’s failings
  • GT Sport being a very welcome surprise despite the woeful parts of the demo
  • Mario Kart – because you can’t discuss racing games without the lighter side
  • Japanese weirdness
  • DiRT 4, F1 2017 and the awesomeness of Codemasters
  • that there are other racing games available that they’ve not played.
  • 35 min
  • Let’s Hear Those Engines Roar


    It's been a good couple of months for racing games.  Whatever your passion there's probably been something released that you can get into the cockpit of: rallying, Formula 1, karting, track racing, supercars, hypercars, normal cars... it's all been put out there to satisfy your need for speed (and there's another one of those coming soon too).  To celebrate this cacophony of cars we chatted with Ali Cornwall about Project CARS 2, Forza 7 and GT Sport, amongst other games.



    In this episode of the Codec Moments Podcast, Matt, Andy and special guest Ali discuss:

    * their love of racing games but the lack of time to play them (or skill in Andy's case)
    * Project CARS 2's hardcore approach
    * Forza 7's failings
    * GT Sport being a very welcome surprise despite the woeful parts of the demo
    * Mario Kart - because you can't discuss racing games without the lighter side
    * Japanese weirdness
    * DiRT 4, F1 2017 and the awesomeness of Codemasters
    * that there are other racing games available that they've not played.

    If you've enjoyed what you've listened to, or want to let us know your thoughts on any of the games mentioned, hit us up on Twitter or Facebook, or reach out to Ali via YouTube or @Corn_wolf on Twitter.

        
    35 min
  • Can you hold a Comic Con in Doncaster?

    If you’re at a loose end on a weekend with young children to entertain, what do you do? Go to a specialist convention of course! The Codec Moments Podcast relocated to Doncaster for the Monster Comic Con on the 7th October, held at the local racecourse. There to sample the delights of merchandising, excellent cosplay, questionable food, and to find out just how easy it is to terrify a 3 year old with a Dalek, we’re going to give you our impressions of the day we spent there.

    In this episode, Matt and Andy:

    • head to Doncaster dragging their daughters with them to frighten them with cosplay
  • talk to some panel guests including:
  • Tim Plester
    Paul Davis
    Dolya Gavanski
    Robin Vidgeon
  • discuss at length whether you should stay in character all day if you’re in costume
  • ponder the dubious positioning of the Q&A panel
  • try to work out if it was a good event or not
  • debate whether it’s right to see all the comic characters dancing to S-Club 7…
  • completely fail to mention the free Kevin Smith book and/or t-shirt that everyone got
  •  

    24 min
  • Can you hold a Comic Con in Doncaster?


    If you're at a loose end on a weekend with young children to entertain, what do you do?  Go to a specialist convention of course!  The Codec Moments Podcast relocated to Doncaster for the Monster Comic Con on the 7th October, held at the local racecourse.  There to sample the delights of merchandising, excellent cosplay, questionable food, and to find out just how easy it is to terrify a 3 year old with a Dalek, we're going to give you our impressions of the day we spent there.



    In this episode, Matt and Andy:

    * head to Doncaster dragging their daughters with them to frighten them with cosplay
    * talk to some panel guests including:
    Tim Plester
    Paul Davis
    Dolya Gavanski
    Robin Vidgeon
    * discuss at length whether you should stay in character all day if you're in costume
    * ponder the dubious positioning of the Q&A panel
    * try to work out if it was a good event or not
    * debate whether it's right to see all the comic characters dancing to S-Club 7...
    * completely fail to mention the free Kevin Smith book and/or t-shirt that everyone got



    As always, hit us up on Twitter or Facebook with your comments, and if you can answer our question on remaining fully committed to your outfit we really, really want to know that.

        







    24 min
  • Wir lieben die Werbung für Wolfenstein II

    In dieser Episode des Codec Moments Podcasts ist es an der Zeit, sich mit der Neuen Ordnung zu beschäftigen und uns der Tatsache zu überlassen, dass wir wirklich die Art und Weise lieben, wie Machinegames und Bethesda die Wolfenstein-Spiele vermarktet haben.  Mit der Veröffentlichung von Wolfenstein II in nur wenigen Tagen werden Matt und Andy von Stuart Cullen begleitet, um über Werbung, Hype und die schreckliche Atmosphäre zu sprechen, die aus der alternativen Realität kommt, die vom Dritten Reich gesteuert wird.

    In diesem Wolfenstein II: The New Colossus Special sprechen wir über:

    • woran wir uns über das erste Spiel erinnern
  • Fergus und ein offenherzig nicht druckbarer Dialog
  • jeder der Live-Action-Trailer – Sie können sie unten sehen
  • der Comic
  • Wie dunkel, störend und gut erkannt, ist die alternative Realität
  • Warum Multiplayer spielt keine Rolle
  • 29 min
  • Wir lieben die Werbung für Wolfenstein II


    In dieser Episode des Codec Moments Podcasts ist es an der Zeit, sich mit der Neuen Ordnung zu beschäftigen und uns der Tatsache zu überlassen, dass wir wirklich die Art und Weise lieben, wie Machinegames und Bethesda die Wolfenstein-Spiele vermarktet haben.  Mit der Veröffentlichung von Wolfenstein II in nur wenigen Tagen werden Matt und Andy von Stuart Cullen begleitet, um über Werbung, Hype und die schreckliche Atmosphäre zu sprechen, die aus der alternativen Realität kommt, die vom Dritten Reich gesteuert wird.



    In diesem Wolfenstein II: The New Colossus Special sprechen wir über:

    * woran wir uns über das erste Spiel erinnern
    * Fergus und ein offenherzig nicht druckbarer Dialog
    * jeder der Live-Action-Trailer - Sie können sie unten sehen
    * der Comic
    * Wie dunkel, störend und gut erkannt, ist die alternative Realität
    * Warum Multiplayer spielt keine Rolle

    Wolfenstein II: Der New Colossus ist am 27. Oktober aus, und bei unserem Gespräch treffen wir uns auf Twitter oder Facebook.  Stellen Sie sicher, dass Sie den Podcast abonnieren, um keine Folge zu verpassen.

    https://youtu.be/-Rwzqq_sQUM

    https://youtu.be/-Kn119K7TeE

    https://youtu.be/kHGKSeBWV_o

    https://youtu.be/B3VRSfLHlZw

    What, weren't you paying attention to German... Or Else?  OK, here's the English translation:

    In this episode of the Codec Moments Podcast, it's time to get with the New Order and surrender ourselves to the fact that we really, really love the way Machinegames and Bethesda have been marketing the the Wolfenstein games.  With the release of Wolfenstein II only a matter of a few days away, Matt and Andy are joined by Stuart Cullen to talk about adverts, hype and the distinctly horrific vibe that comes from the alternate reality that's controlled by the Third Reich.

    In this Wolfenstein II: The New Colossus special, we talk about:

    * what we remember about the first game
    * Fergus and some frankly unprintable dialogue
    * each of the live action trailers - you can see them below
    * the comic
    * how dark, disturbing and well realised the alternate reality is
    * why multiplayer doesn't matter for this

    Wolfenstein II: The New Colossus is out on the 27th October, and to join in our conversation hit us up on Twitter or Facebook.  Make sure you subscribe to the podcast to never miss out on an episode.

        
    29 min
  • Alexa vs Siri… FIGHT!

    Here at Codec Moments after our thoughts on the new devices incoming from Amazon, we wanted to know who was the best between Alexa and Siri and decided to settle it the old fashioned way – duelling pistols at dawn.  Sadly, neither device has hands and is capable of working a flintlock pistol, and we didn’t have extension leads or WiFi signal in the middle of the woods, so we changed plans.  Instead, we set about asking the two virtual assistants a variety of questions to see who would give us the most useful, sensible or realistic answers.  We’d love to say it was a balanced and fully scientific experiment, but it was just more entertaining to find out which remained composed and consistent throughout, and which started to lose the plot a bit.

    In this Codec Moments Podcast we find out:

    • Alexa vs Siri – who can answer the most questions sensibly
  • that Andy starts to fear things are going a bit Ex Machina with his AI companions
  • that there can be only one
  • 20 min
  • Alexa vs Siri… FIGHT!

    Here at Codec Moments after our thoughts on the new devices incoming from Amazon, we wanted to know who was the best between Alexa and Siri and decided to settle it the old fashioned way - duelling pistols at dawn.  Sadly, neither device has hands and is capable of working a flintlock pistol, and we didn't have extension leads or WiFi signal in the middle of the woods, so we changed plans.  Instead, we set about asking the two virtual assistants a variety of questions to see who would give us the most useful, sensible or realistic answers.  We'd love to say it was a balanced and fully scientific experiment, but it was just more entertaining to find out which remained composed and consistent throughout, and which started to lose the plot a bit.



    In this Codec Moments Podcast we find out:

    * Alexa vs Siri - who can answer the most questions sensibly
    * that Andy starts to fear things are going a bit Ex Machina with his AI companions
    * that there can be only one

    Leave us a review in iTunes or your podcast aggregator of choice, or hit us up on Twitter and Facebook with your thoughts on the capabilities of the current AI assistants.  If you've got a Google Home device, let us know how that compares.

        
    20 min
  • They’re no Jedi

    Recently we all got hands on with the Battlefront II beta demo, getting the chance to sample the delights of the game that’s building above and beyond the 2015 incarnation.  It’s slick, fast paced, and faithful to the source material like no other film to game conversion we’ve had to date.  Is that enough though to sell Matt and Andy on picking the new version up?

    In this Codec Moments Podcast, they talk about:

    • the different game modes on offer
  • how often they were killed
  • the lack of team coherence in the early stages
  • what Battlefront II does differently
  • loot crates
  • actually winning a game
  • how Darth Maul plays
  • and the terribly simple flying controls
  • 21 min

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